sorL

Canada
On FACEIT since 2015 69 matches tracked 30 matches in 30 days
ELO ▲ 133
2,001
30-day peak: 2,001
Rank NA ▲ 249 places
#8,342
Canada #1,056 in Canada
30 days · prev. #8,591 · best #7,992
Last updated:

How does sorL play?

Rating 1.09 K/R 0.80 ADR 93.5 from 69 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 69 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 13%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
EntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 85%
Opening duels won 55%+4 pp · Ø 51% better than 81%

Clutch

Weakness
Last one alive

18% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 18%−21 pp · Ø 39% better than 1%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (49%).

Headshot rate 34%−15 pp · Ø 49% better than 1%
AWP share of kills 13%+1 pp · Ø 12% better than 66%
K/D 1.08+0.05 · Ø 1.03 better than 67%
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 90%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 70%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 15x 4K, 0 aces in 69 matches

Utility and deaths

Average
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (4.3).

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 6.7+2.4 · Ø 4.3 better than 93%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 36%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether sorL is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 53 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.81
AugSepOctNov

Best month: August 2026 with 0.81.

Patterns

From the last 69 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −74 ELO
33 matches · 45% win rate
On Dust 2 −47 ELO
20 matches · 50% win rate
Between 18:00 and 24:00 −20 ELO, win rate 35%

sorL loses the most ELO in match 1 of the day: −74 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Most kills in a match: 33 · Ancient
  3. Highest rating in a match: 2.20 · Inferno
  4. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 69 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 220
50% better than 46%
0.76 better than 63%
92.4 better than 91%
1.06 better than 62%
57% of 110 duels better than 80%
14% of 7 situations better than 4%
Anubis11
36% -
0.86 -
95.6 -
1.19-
34% of 38 duels -
0% of 5 situations -
Inferno11
82% -
0.84 -
92.8 -
1.14-
61% of 51 duels -
20% of 5 situations -
Mirage10
60% -
0.76 -
95.6 -
0.95-
47% of 51 duels -
0% of 3 situations -
Ancient7
57% -
0.81 -
90.3 -
1.06-
64% of 47 duels -
0% of 2 situations -
Cache6
100% -
0.86 -
96.3 -
1.21-
49% of 39 duels -
50% of 4 situations -
Nuke4
25% -
0.75 -
92.1 -
0.99-
78% of 23 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sorL plays

Across 69 matches sorL averages K/R 0.80, ADR 93.5 and a rating of 1.09. Biggest strength: Damage per round (ADR) at 93.5, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 34% headshots. The strongest map is Inferno with a 82% win rate in 11 matches. In 29 of 69 matches the rating was 1.10 or higher (42%), in 21 it was below 0.90. In 69 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: August 2026 at 1.11. sorL loses the most ELO in match 1 of the day (−74 ELO, win rate 45%). Things go best in match 2 of the day (+4 ELO, win rate 74%). Match no. 2 of the day goes best: 74% win rate, +4 ELO. Last 30 days: 30 matches, win rate 57%, net ELO +71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.