sooyaa-
Name history of sooyaa-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).
Compared with 11,900 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so well below the average (11%).
Clutch
Strength54% of 1v1s won and so well above the average (39%).
Weapons and aim
Average54% headshots and so slightly above the average (52%).
Impact
Average2.2 MVPs per match and so clearly below the average (2.4).
Utility and deaths
Average31% of nades dealing damage or blinding and so clearly below the average (34%).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.83. Last 3 months: 0.71 (at the start 0.76). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.19. Last 3 months: 1.01 (at the start 1.09). Slightly below the average (1.04).
Damage per round (ADR)
Best month: August 2026 with 87.9. Last 3 months: 79.9 (at the start 81.6). Just below the average (80.7).
Share of headshot kills
Best month: September 2026 with 59%. Last 3 months: 58% (at the start 51%). Well above the average (52%).
Matches won (win rate)
Best month: September 2026 with 53%. Last 3 months: 52% (at the start 47%). Just above the average (51%).
Best month: July 2026 with 3,025. Last 3 months: 2,802 (at the start 2,618).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 71%.
Patterns
From the last 252 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
sooyaa- loses the most ELO in match 1 of the day: −368 ELO, 44% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Inferno
- Longest win streak: 8 wins in a row · Inferno
- Most kills in a match: 45 · Cache
- Highest rating in a match: 2.17 · Ancient
Maps in detail
from the last 252 matchesCompared with players on the same level who have at least 15 matches on the map.
How sooyaa- plays
Across 252 matches sooyaa- averages K/R 0.74, ADR 80.9 and a rating of 1.05. Biggest strength: Clutch 1v1 won at 54%, better than 98% of level 10 · 2,750-2,999 ELO players. Averages 16.1 kills per match with 54% headshots. The strongest map is Inferno with a 63% win rate in 24 matches. In 100 of 252 matches the rating was 1.10 or higher (40%), in 93 it was below 0.90. In 177 matches with detailed stats: 40 4Ks and 3 aces. Best month by rating: August 2026 at 1.19. sooyaa- loses the most ELO in match 1 of the day (−368 ELO, win rate 44%). Things go best on Anubis (+174 ELO, win rate 53%). From match no. 5 of the day on, things go best: 58% win rate, +34 ELO. Improved over the last three months: Headshots +7 pp, Win rate +5 pp, ELO +184. Got weaker: K/R −0.05, Rating −0.08. Unchanged in recent months: ADR at 79.9. Last 30 days: 17 matches, win rate 47%, net ELO −59.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.