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soobzi

Russia
On FACEIT since 2021 201 matches tracked
ELO ▲ 61
3,636
30-day peak: 3,636
Rank EU ▼ 61 places
#897
Russia #273 in Russia
30 days · prev. #836 · best #725
Last updated:

How does soobzi play?

Rating 1.25 (from 143 matches) K/R 0.87 ADR 93.3 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 143 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 31% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 4%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More damage per round than the level 10 · 3,500+ ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

3,500+ ELO

Compared with 1,592 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (53%).

Rounds with first kill 12%+1 pp · Ø 11% better than 56%
Opening duels won 56%+3 pp · Ø 53% better than 64%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (41%).

Clutch 1v1 won 33%−8 pp · Ø 41% better than 16%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 77%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 79%

Weapons and aim

Average
Where do the kills come from?

1.30 K/D and so well above the average (1.09).

Headshot rate 50%−4 pp · Ø 54% better than 28%
AWP share of kills 3%−10 pp · Ø 13% better than 23%
K/D 1.30+0.21 · Ø 1.09 better than 86%
Pistol kills per match 3.2 from the last 186
Knife kills 2 in 186 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 16.7% of rounds and so well above the average (14.0%).

2K rounds 16.7%+2.7 pp · Ø 14.0% better than 90%
3K rounds 4.9%+0.4 pp · Ø 4.5% better than 58%
MVPs per match 2.8+0.3 · Ø 2.5 better than 70%
4Ks and aces 34x 4K, 3 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so clearly below the average (70%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 38%
Utility damage per round 3.4−0.5 · Ø 3.9 better than 33%
Enemies flashed per round 0.34+0.01 · Ø 0.33 better than 49%
Deaths per round 67%−3 pp · Ø 70% better than 74%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +3 pp, Win rate +13 pp
= Stayed the same
ELO at 3,636
▼ Got worse
K/R −0.04, Rating −0.18, ADR −4.8

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOctNov

Best month: July 2026 with 0.96. Last 3 months: 0.85 (at the start 0.89). Clearly above the average (0.77).

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +32 ELO
36 matches · 42% win rate
With Mambo on the team no ELO value
44 matches · 57% win rate
Between 0:00 and 6:00 −24 ELO, win rate 48%
On Sundays +42 ELO, win rate 57%

soobzi loses the most ELO from match 5 of the day: +32 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Highest rating in a match: 2.43 · Mirage
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
63% better than 76%
0.90 better than 87%
96.9 better than 92%
1.27 better than 87%
55% of 285 duels right on the average
31% of 32 situations better than 23%
Dust 241
61% better than 62%
0.83 better than 67%
91.1 better than 76%
1.24 better than 81%
56% of 167 duels better than 59%
25% of 16 situations better than 15%
Anubis36
58% better than 54%
0.84 better than 72%
90.7 better than 80%
1.27 better than 91%
60% of 129 duels better than 82%
53% of 19 situations better than 81%
Cache19
74% better than 96%
0.81 better than 77%
88.4 better than 80%
1.15 better than 77%
60% of 87 duels better than 87%
50% of 8 situations better than 74%
Nuke9
67% -
0.85 -
90.9 -
1.26-
50% of 22 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How soobzi plays

Across 201 matches soobzi averages K/R 0.87 and ADR 93.3; the rating across the 143 rated matches is 1.25. Biggest strength: Rating at 1.25, better than 88% of level 10 · 3,500+ ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 16% of level 10 · 3,500+ ELO players. Averages 19.3 kills per match with 50% headshots. The strongest map is Cache with a 74% win rate in 19 matches. In 89 of 143 matches the rating was 1.10 or higher (62%), in 22 it was below 0.90. In 115 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: June 2026 at 1.40. soobzi loses the most ELO from match 5 of the day (+32 ELO, win rate 42%). Things go best in match 1 of the day (+183 ELO, win rate 68%). Match no. 4 of the day goes best: 78% win rate, +131 ELO. Improved over the last three months: Headshots +3 pp, Win rate +13 pp. Got weaker: K/R −0.04, Rating −0.18, ADR −4.8. Unchanged in recent months: ELO at 3,636. Last 30 days: 5 matches, win rate 80%, net ELO +91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.