sonofsin

Kazakhstan
On FACEIT since 2021 123 matches tracked 102 matches in 30 days
ELO ▲ 8
2,589
30-day peak: 2,589
Rank EU
#40,785
Kazakhstan #1,371 in Kazakhstan
Last updated:

How does sonofsin play?

Rating 1.41 K/R 0.97 ADR 97.8 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.41
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 91%
Rating distribution from 123 matches
outstanding 1.80 and up 18% strong 1.30 to 1.79 39% good 1.10 to 1.29 21% normal 0.90 to 1.09 13% weak 0.75 to 0.89 4% very weak below 0.75 5%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

2,500-2,749 ELO

Compared with 2,611 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

61% of opening duels won and so well above the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 61%+9 pp · Ø 52% better than 97%

Clutch

Strength
Last one alive

3.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 33%
Clutch 1v2 won 37%+15 pp · Ø 22% better than 99%
Clutch kills per match 3.1+1.5 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.52 K/D and so well above the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 44%
AWP share of kills 15%+3 pp · Ø 12% better than 70%
K/D 1.52+0.48 · Ø 1.04 better than 99%
Pistol kills per match 4.2
Knife kills 1 in 123 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.8% of rounds and so well above the average (4.2%).

2K rounds 15.9%+2.4 pp · Ø 13.5% better than 91%
3K rounds 7.8%+3.6 pp · Ø 4.2% better than 99%
MVPs per match 3.4+1.0 · Ø 2.4 better than 99%
4Ks and aces 48x 4K, 6 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 68%
Enemies flashed per round 0.38+0.08 · Ø 0.30 better than 73%
Deaths per round 64%−7 pp · Ø 71% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether sonofsin is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 105 matches from the last 3 months and 18 before.

Kills per round (K/R)

1.02
JulAugSepOctNov

Best month: November 2026 with 1.02.

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −32 ELO
29 matches · 59% win rate
From match 5 of the day −1 ELO
37 matches · 46% win rate
Between 18:00 and 24:00 −46 ELO, win rate 48%
On Saturdays −7 ELO, win rate 50%

sonofsin loses the most ELO on Anubis: −32 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2
  4. Highest rating in a match: 2.76 · Ancient

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
58% better than 70%
0.97 better than 98%
100.1 better than 98%
1.45 better than 99%
65% of 142 duels better than 97%
35% of 31 situations better than 41%
Anubis29
59% better than 68%
1.00 better than 99%
102.8 better than 99%
1.42 better than 99%
62% of 102 duels better than 93%
35% of 23 situations better than 42%
Ancient25
64% better than 83%
0.98 better than 99%
96.6 better than 96%
1.44 better than 99%
69% of 70 duels better than 99%
43% of 28 situations better than 61%
Mirage15
47% better than 28%
0.89 better than 94%
89.9 better than 84%
1.28 better than 95%
47% of 51 duels better than 24%
11% of 9 situations better than 2%
Nuke11
36% -
0.98 -
92.3 -
1.36-
53% of 30 duels -
38% of 16 situations -
Inferno4
75% -
0.95 -
94.7 -
1.47-
55% of 11 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sonofsin plays

Across 123 matches sonofsin averages K/R 0.97, ADR 97.8 and a rating of 1.41. Biggest strength: Rating at 1.41, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 21.4 kills per match with 50% headshots. The strongest map is Ancient with a 64% win rate in 25 matches. In 96 of 123 matches the rating was 1.10 or higher (78%), in 11 it was below 0.90. In 122 matches with detailed stats: 48 4Ks and 6 aces. Best month by rating: November 2026 at 1.46. sonofsin loses the most ELO on Anubis (−32 ELO, win rate 59%). Things go best in match 2 of the day (+33 ELO, win rate 76%). Match no. 2 of the day goes best: 76% win rate, +33 ELO. Last 30 days: 102 matches, win rate 54%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.