sonic_essa
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).
Compared with 2,181 players in this group, each player over up to their last 100 matches.
Opening
Strength63% of opening duels won and so well above the average (51%).
Clutch
Strength37% of 1v2s won and so well above the average (21%).
Weapons and aim
Average1.42 K/D and so well above the average (1.03).
Impact
StrengthExactly 2 kills in 17.6% of rounds and so well above the average (13.4%).
Utility and deaths
AverageDied in 66% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageOct 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Last 3 months: 0.94 (at the start 0.93). Well above the average (0.74).
Rating, 1.00 is an average match
Last 3 months: 1.34 (at the start 1.32). Well above the average (1.03).
Damage per round (ADR)
Last 3 months: 94.4 (at the start 94.1). Well above the average (80.7).
Share of headshot kills
Last 3 months: 41% (at the start 40%). Well below the average (49%).
Matches won (win rate)
Last 3 months: 55% (at the start 71%). Clearly above the average (50%).
Last 3 months: 2,041 (at the start 1,888).
Rounds with first kill
1v1 clutches won
Patterns
From the last 63 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Reached level 10 · Ancient
- Longest win streak: 5 wins in a row · Ancient
- Highest rating in a match: 2.58 · Mirage
- Most kills in a match: 37 · Mirage
Maps in detail
from the last 63 matchesCompared with players on the same level who have at least 15 matches on the map.
How sonic_essa plays
Across 63 matches sonic_essa averages K/R 0.94, ADR 94.3 and a rating of 1.34. Biggest strength: Rating at 1.34, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 41%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 20.0 kills per match with 41% headshots. The strongest map is Mirage with a 69% win rate in 16 matches. In 50 of 63 matches the rating was 1.10 or higher (79%), in 7 it was below 0.90. In 62 matches with detailed stats: 30 4Ks and 0 aces. Match no. 1 of the day goes best: 65% win rate, −1 ELO. Improved over the last three months: ELO +153. Got weaker: Win rate −16 pp. Unchanged in recent months: K/R at 0.94, Rating at 1.34, ADR at 94.4, Headshots at 41%. Last 30 days: 26 matches, win rate 58%, net ELO −3.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.