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song_

Brazil
On FACEIT since 2017 142 matches tracked 41 matches in 30 days
ELO ▼ 6
2,027
30-day peak: 2,048
Rank SA ▼ 321 places
#6,507
Brazil #5,052 in Brazil
30 days · prev. #6,186 · best #5,624
Last updated:

How does song_ play?

Rating 0.99 (from 120 matches) K/R 0.70 ADR 74.9 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 120 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 48%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 1.00−0.03 · Ø 1.03 better than 37%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 45%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 32%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 13x 4K, 1 ace in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 33%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 84%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.09, ADR +4.7
= Stayed the same
ELO at 2,027
▼ Got worse
Headshots −5 pp, Win rate −16 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: October 2026 with 0.74. Last 3 months: 0.71 (at the start 0.67). Slightly below the average (0.74).

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −52 ELO
24 matches · 50% win rate
On Mirage −26 ELO
48 matches · 52% win rate
Between 18:00 and 24:00 −5 ELO, win rate 50%

song_ loses the most ELO in match 3 of the day: −52 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Recorded match no. 100 · Anubis
  3. Highest rating in a match: 2.09 · Anubis
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
52% right on the average
0.70 better than 30%
74.9 better than 20%
0.99 better than 35%
52% of 173 duels better than 55%
46% of 37 situations better than 72%
Dust 235
57% better than 72%
0.63 better than 7%
68.1 better than 3%
0.92 better than 15%
39% of 109 duels better than 4%
21% of 14 situations better than 10%
Anubis17
59% better than 70%
0.76 better than 58%
79.7 better than 42%
1.08 better than 64%
49% of 67 duels better than 39%
50% of 8 situations better than 79%
Ancient14
50% -
0.74 -
79.8 -
0.99-
45% of 44 duels -
57% of 7 situations -
Cache11
64% -
0.71 -
80.1 -
0.99-
56% of 34 duels -
50% of 6 situations -
Nuke9
56% -
0.76 -
82.9 -
1.10-
49% of 39 duels -
100% of 2 situations -
Inferno7
71% -
0.65 -
72.1 -
0.88-
57% of 37 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How song_ plays

Across 142 matches song_ averages K/R 0.70 and ADR 74.9; the rating across the 120 rated matches is 0.99. Biggest strength: Deaths per round at just 69% (lower is better), better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 74.9, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 49% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 40 of 120 matches the rating was 1.10 or higher (33%), in 49 it was below 0.90. In 104 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: October 2026 at 1.06. song_ loses the most ELO in match 3 of the day (−52 ELO, win rate 50%). Things go best in match 2 of the day (+75 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, +75 ELO. Improved over the last three months: K/R +0.04, Rating +0.09, ADR +4.7. Got weaker: Headshots −5 pp, Win rate −16 pp. Unchanged in recent months: ELO at 2,027. Last 30 days: 41 matches, win rate 54%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.