sonder_d

USA
207 matches tracked 41 matches in 30 days
ELO ▲ 116
2,081
30-day peak: 2,081
Rank NA ▼ 914 places
#6,318 #3,603 in US
30 days · before #5,404 · best #5,404
Last updated:

How does sonder_d play?

Rating 0.99 (from 41 matches) K/R 0.67 ADR 76.6 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 56%
Rating spread from 41 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 22% normal 0.90 to 1.09 17% weak 0.75 to 0.89 20% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (166 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 7%−3.0 pp better than 7%
Opening duels won 45%−6 pp better than 7%

Clutch

Average
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 20%−1 pp better than 41%
Clutch kills per match 1.3−0.3 better than 17%

Weapons and aim

Weakness
Where do the kills come from?
Headshot rate 46%−5 pp better than 24%
AWP share of kills 1%−10 pp better than 6%
K/D 0.92−0.11 better than 10%
Pistol kills per match 2.6
Knife kills 1 in 207 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.6%−0.7 pp better than 27%
Rounds with 3K 2.8%−1.3 pp better than 4%
MVPs per match 2.0−0.3 better than 14%
4Ks and aces 12x 4K, 1 ace in 166 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 42%+7 pp better than 91%
Utility damage per round 6.5+2.4 better than 93%
Enemies flashed per round 0.49+0.19 better than 91%
Rounds with a death 74%+2.0 pp better than 18%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +227
= Stayed the same
Win rate at 51%
▼ Got worse
K/R −0.07, ADR −5.6, Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.66 (at the start 0.73).

Patterns

From the last 207 matches, each row based on 20+ matches.

Where does the ELO go?

From match 5 of the day −53 ELO
41 matches · 44% wins
On Inferno −14 ELO
24 matches · 42% wins

sonder_d loses the most ELO from match 5 of the day: −53 ELO, 44% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.82 · Cache
  2. Most kills in a match: 30 · Anubis
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
54% better than 55%
0.68 better than 21%
77.1 better than 31%
0.90–
47% of 226 duels better than 24%
37% of 27 situations better than 46%
Mirage48
48% better than 35%
0.67 better than 17%
76.3 better than 26%
1.01–
43% of 153 duels better than 9%
31% of 26 situations better than 27%
Anubis33
42% better than 21%
0.68 better than 20%
74.9 better than 18%
0.95–
48% of 130 duels better than 27%
45% of 22 situations better than 66%
Ancient26
65% better than 86%
0.69 better than 23%
81.3 better than 49%
1.12–
49% of 111 duels better than 35%
43% of 14 situations better than 65%
Inferno24
42% better than 14%
0.61 better than 2%
72.7 better than 10%
1.02–
41% of 81 duels better than 3%
46% of 13 situations better than 70%
Cache7
29% –
0.70 –
75.6 –
1.82–
33% of 27 duels –
33% of 6 situations –
Nuke4
75% –
0.74 –
76.8 –
-
50% of 14 duels –
0% of 3 situations –

Compared with players on the same level who have at least 15 matches on the map.

How sonder_d plays

Across 207 matches sonder_d averages K/R 0.67 and ADR 76.6; the rating across the 41 rated matches is 0.99. Biggest strength: Utility damage per round at 6.5. That is better than 93% of players on level 10. Most room to improve: Rounds with 3K at 2.8%. That is better than only 4% of players on level 10. On average 14.9 kills per match, 46% of them headshots. The strongest map is Ancient with a 65% win rate in 26 matches. In 16 of 41 matches the rating was 1.10 or higher (39%), in 18 it was below 0.90. In 166 matches with detailed stats: 12 4Ks and 1 aces. Best month by rating: October 2026 at 1.01. sonder_d loses the most ELO from match 5 of the day (−53 ELO, win rate 44%). Things go best on Ancient (+75 ELO, win rate 65%). Improved over the last three months: ELO +227. Got weaker: K/R −0.07, ADR −5.6, Headshots −5 pp. Unchanged in recent months: Win rate at 51%. Last 30 days: 41 matches, win rate 61%, ELO balance +18.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.