son2one

South Korea
155 matches tracked 25 matches in 30 days
ELO ▲ 144
1,973
30-day peak: 1,973
Rank SEA ▼ 1,041 places
#6,975
30 days · prev. #5,934 · best #5,934
Last updated:

How does son2one play?

Rating 1.07 K/R 0.77 ADR 85.6 from 155 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 155 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 17%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 7%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.00).

Headshot rate 44%−5 pp · Ø 49% better than 26%
AWP share of kills 16%+6 pp · Ø 10% better than 78%
K/D 1.09+0.09 · Ø 1.00 better than 80%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.1% of rounds and so just above the average (3.9%).

2K rounds 13.2%0.0 pp · Ø 13.2% right on the average
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 21x 4K, 3 aces in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

0.62 enemies flashed per round and so well above the average (0.28).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 5.1+0.8 · Ø 4.3 better than 74%
Enemies flashed per round 0.62+0.34 · Ø 0.28 better than 98%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.06, ADR at 85.0, Headshots at 44%, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.76 (at the start 0.78). Slightly above the average (0.73).

Patterns

From the last 155 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −62 ELO
41 matches · 41% win rate
In match 2 of the day +31 ELO
36 matches · 39% win rate
On Mondays +6 ELO, win rate 44%

son2one loses the most ELO on Dust 2: −62 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Dust 2
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 36 · Mirage

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
41% better than 21%
0.81 better than 85%
89.4 better than 89%
1.11 better than 82%
57% of 175 duels better than 83%
21% of 34 situations better than 13%
Mirage40
63% better than 88%
0.78 better than 76%
85.9 better than 80%
1.08 better than 74%
54% of 177 duels better than 71%
50% of 24 situations better than 80%
Ancient25
40% better than 15%
0.73 right on the average
84.9 better than 74%
0.97 better than 32%
57% of 113 duels better than 80%
31% of 16 situations better than 32%
Inferno15
53% right on the average
0.71 better than 37%
81.8 better than 56%
1.02 better than 45%
57% of 54 duels better than 74%
14% of 7 situations better than 7%
Cache13
62% -
0.77 -
83.0 -
1.08-
57% of 67 duels -
0% of 5 situations -
Anubis11
64% -
0.75 -
83.4 -
1.10-
45% of 33 duels -
38% of 13 situations -
Nuke10
30% -
0.76 -
83.0 -
1.08-
59% of 44 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How son2one plays

Across 155 matches son2one averages K/R 0.77, ADR 85.6 and a rating of 1.07. Biggest strength: Opening duels won at 55%, better than 85% of level 9 players. Most room to improve: Clutch 1v1 won at 27%, better than only 7% of level 9 players. Averages 16.7 kills per match with 44% headshots. The strongest map is Anubis with a 64% win rate in 11 matches. In 68 of 155 matches the rating was 1.10 or higher (44%), in 46 it was below 0.90. In 117 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: July 2026 at 1.13. son2one loses the most ELO on Dust 2 (−62 ELO, win rate 41%). Things go best on Mirage (+40 ELO, win rate 63%). Match no. 4 of the day goes best: 62% win rate, −1 ELO. Unchanged in recent months: K/R at 0.76, Rating at 1.06, ADR at 85.0, Headshots at 44%, Win rate at 50%. Last 30 days: 25 matches, win rate 40%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.