someoneveil-

Canada
On FACEIT since 2019 226 matches tracked 116 matches in 30 days
ELO ▼ 121
2,787
30-day peak: 2,930
Rank SEA ▲ 544 places
#339
Canada #2 in Canada
30 days · prev. #883 · best #339
Last updated:

How does someoneveil- play?

Rating 1.12 (from 186 matches) K/R 0.80 ADR 80.8 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 186 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average.
AWPer
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 55%+3 pp · Ø 52% better than 72%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 29%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 11%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.05).

Headshot rate 51%−1 pp · Ø 52% better than 45%
AWP share of kills 27%+15 pp · Ø 12% better than 93%
K/D 1.16+0.11 · Ø 1.05 better than 78%
Pistol kills per match 3.7
Knife kills 2 in 226 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.6%).

2K rounds 14.9%+1.3 pp · Ø 13.6% better than 77%
3K rounds 4.3%0.0 pp · Ø 4.3% right on the average
MVPs per match 2.5+0.1 · Ø 2.4 better than 62%
4Ks and aces 27x 4K, 4 aces in 135 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (4.0).

Utility hit rate 28%−6 pp · Ø 34% better than 10%
Utility damage per round 1.8−2.2 · Ø 4.0 better than 2%
Enemies flashed per round 0.18−0.14 · Ø 0.32 better than 14%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +7 pp, ELO +59
= Stayed the same
ADR at 79.5
▼ Got worse
K/R −0.05, Rating −0.09, Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.78 (at the start 0.83). Slightly above the average (0.75).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −25 ELO
31 matches · 42% win rate
In match 1 of the day +23 ELO
40 matches · 48% win rate
Between 18:00 and 24:00 −27 ELO, win rate 40%
On Wednesdays −71 ELO, win rate 48%

someoneveil- loses the most ELO in match 4 of the day: −25 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.42 · Mirage
  3. Most kills in a match: 40 · Mirage
  4. Recorded match no. 100 · Dust 2

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
62% better than 84%
0.81 better than 74%
81.0 better than 44%
1.14 better than 76%
52% of 280 duels right on the average
33% of 33 situations better than 33%
Dust 268
54% better than 53%
0.81 better than 76%
83.4 better than 59%
1.16 better than 79%
60% of 235 duels better than 87%
45% of 44 situations better than 70%
Anubis19
37% better than 7%
0.70 better than 25%
72.4 better than 7%
1.02-
54% of 50 duels better than 61%
22% of 9 situations better than 14%
Ancient18
22% better than 1%
0.69 better than 19%
70.7 better than 4%
0.94 better than 14%
40% of 47 duels better than 3%
13% of 15 situations better than 4%
Cache16
63% better than 69%
0.87 better than 83%
86.5 better than 58%
1.18 better than 69%
60% of 67 duels better than 77%
31% of 13 situations better than 30%
Inferno13
62% -
0.85 -
84.5 -
1.17-
51% of 37 duels -
63% of 8 situations -
Nuke4
0% -
0.82 -
82.4 -
1.07-
64% of 11 duels -
0% of 1 situations -
Overpass3
67% -
0.77 -
77.9 -
1.06-
40% of 5 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How someoneveil- plays

Across 226 matches someoneveil- averages K/R 0.80 and ADR 80.8; the rating across the 186 rated matches is 1.12. Biggest strength: K/D at 1.16, better than 78% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 1.8, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 17.7 kills per match with 51% headshots. The strongest map is Cache with a 63% win rate in 16 matches. In 98 of 186 matches the rating was 1.10 or higher (53%), in 48 it was below 0.90. In 135 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: June 2026 at 1.19. someoneveil- loses the most ELO in match 4 of the day (−25 ELO, win rate 42%). Things go best on Mirage (+99 ELO, win rate 62%). Match no. 3 of the day goes best: 62% win rate, −71 ELO. Improved over the last three months: Headshots +7 pp, ELO +59. Got weaker: K/R −0.05, Rating −0.09, Win rate −4 pp. Unchanged in recent months: ADR at 79.5. Last 30 days: 116 matches, win rate 48%, net ELO +275.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.