solo-GS

Japan
On FACEIT since 2020 106 matches tracked 51 matches in 30 days
Last updated:

How does solo-GS play?

Rating 1.11 K/R 0.81 ADR 86.7 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 106 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 20%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 57%
AWP share of kills 20%+9 pp · Ø 11% better than 86%
K/D 1.08+0.05 · Ø 1.03 better than 69%
Pistol kills per match 3.5
Knife kills 5 in 106 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so well above the average (13.4%).

2K rounds 16.1%+2.7 pp · Ø 13.4% better than 94%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 89%
MVPs per match 2.7+0.4 · Ø 2.3 better than 85%
4Ks and aces 24x 4K, 3 aces in 78 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 51%
Utility damage per round 3.8−0.5 · Ø 4.3 better than 43%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 51%
Deaths per round 75%+3 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.12, Rating +0.16, ADR +12.7, Headshots +8 pp
= Stayed the same
Win rate at 49%, ELO at 2,001
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.90
JunJulAugSepOctNov

Best month: October 2026 with 0.90. Last 3 months: 0.86 (at the start 0.74). Well above the average (0.74).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −49 ELO
29 matches · 41% win rate
On Mirage −24 ELO
39 matches · 46% win rate
Between 18:00 and 24:00 −25 ELO, win rate 43%

solo-GS loses the most ELO from match 5 of the day: −49 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Highest rating in a match: 3.07 · Nuke
  3. Reached level 10 · Ancient
  4. Longest win streak: 7 wins in a row · Mirage
  5. Most kills in a match: 36 · Mirage

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
46% better than 30%
0.81 better than 80%
86.6 better than 77%
1.09 better than 70%
58% of 233 duels better than 86%
40% of 20 situations better than 56%
Ancient17
35% better than 7%
0.84 better than 88%
92.0 better than 90%
1.14 better than 83%
53% of 123 duels better than 60%
10% of 10 situations better than 2%
Dust 216
44% better than 25%
0.78 better than 71%
83.4 better than 66%
1.07 better than 63%
51% of 79 duels right on the average
25% of 8 situations better than 19%
Anubis13
54% -
0.76 -
82.3 -
1.03-
40% of 102 duels -
29% of 7 situations -
Inferno9
67% -
0.82 -
82.6 -
1.15-
60% of 57 duels -
100% of 2 situations -
Nuke8
63% -
0.93 -
98.6 -
1.33-
52% of 52 duels -
50% of 4 situations -
Cache4
50% -
0.74 -
80.5 -
1.00-
67% of 18 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How solo-GS plays

Across 106 matches solo-GS averages K/R 0.81, ADR 86.7 and a rating of 1.11. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 50% headshots. The strongest map is Anubis with a 54% win rate in 13 matches. In 47 of 106 matches the rating was 1.10 or higher (44%), in 33 it was below 0.90. In 78 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: October 2026 at 1.23. solo-GS loses the most ELO from match 5 of the day (−49 ELO, win rate 41%). Improved over the last three months: K/R +0.12, Rating +0.16, ADR +12.7, Headshots +8 pp. Unchanged in recent months: Win rate at 49%, ELO at 2,001. Last 30 days: 51 matches, win rate 47%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.