solid22

Russia
On FACEIT since 2025 81 matches tracked 40 matches in 30 days
Last updated:

How does solid22 play?

Rating 1.17 K/R 0.84 ADR 91.2 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 81 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 25% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 10% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More 4Ks and aces per 100 rounds than the level 6 average. More first kills per match than the level 6 average.
AWPerMulti-killsEntry
better than most on level 6 about average weaker than most
Level 6

Compared with 1,304 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (49%).

Rounds with first kill 14%+4 pp · Ø 10% better than 94%
Opening duels won 60%+11 pp · Ø 49% better than 99%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 19%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 45%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 49%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so well above the average (0.96).

Headshot rate 42%−3 pp · Ø 45% better than 34%
AWP share of kills 30%+19 pp · Ø 11% better than 96%
K/D 1.17+0.21 · Ø 0.96 better than 96%
Pistol kills per match 3.1
Knife kills 4 in 81 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.1).

2K rounds 15.8%+3.0 pp · Ø 12.8% better than 96%
3K rounds 5.4%+1.7 pp · Ø 3.7% better than 95%
MVPs per match 2.9+0.8 · Ø 2.1 better than 98%
4Ks and aces 21x 4K, 3 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (3.9).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 5.1+1.2 · Ø 3.9 better than 78%
Enemies flashed per round 0.16−0.09 · Ø 0.25 better than 23%
Deaths per round 72%−1 pp · Ø 73% better than 63%

Progress

One value per month, dashed line is the level 6 average
Whether solid22 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 63 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.86
AugSepOctNov

Best month: October 2026 with 0.95.

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −1 ELO
35 matches · 43% win rate
In match 1 of the day +4 ELO
25 matches · 36% win rate

solid22 loses the most ELO on Mirage: −1 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Highest rating in a match: 2.19 · Dust 2
  3. Longest win streak: 3 wins in a row · Ancient

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
43% better than 26%
0.83 better than 91%
92.7 better than 95%
1.14 better than 89%
60% of 176 duels better than 94%
29% of 17 situations better than 27%
Dust 224
50% right on the average
0.85 better than 94%
88.4 better than 88%
1.23 better than 97%
65% of 102 duels better than 99%
36% of 14 situations better than 47%
Anubis7
14% -
0.84 -
92.9 -
1.17-
58% of 43 duels -
33% of 3 situations -
Ancient6
50% -
0.73 -
84.5 -
0.97-
52% of 25 duels -
50% of 4 situations -
Nuke5
40% -
0.99 -
102.1 -
1.38-
57% of 21 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How solid22 plays

Across 81 matches solid22 averages K/R 0.84, ADR 91.2 and a rating of 1.17. Biggest strength: Opening duels won at 60%, better than 99% of level 6 players. Most room to improve: Clutch 1v1 won at 31%, better than only 19% of level 6 players. Averages 17.6 kills per match with 42% headshots. The strongest map is Dust 2 with a 50% win rate in 24 matches. In 39 of 81 matches the rating was 1.10 or higher (48%), in 20 it was below 0.90. In 81 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: October 2026 at 1.37. solid22 loses the most ELO on Mirage (−1 ELO, win rate 43%). Last 30 days: 40 matches, win rate 50%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.