solflame

USA
On FACEIT since 2014 105 matches tracked 20 matches in 30 days
ELO ▲ 63
2,247
30-day peak: 2,247
Rank NA ▲ 1,133 places
#3,896
USA #2,991 in USA
30 days · prev. #5,029 · best #3,766
Last updated:

How does solflame play?

Rating 1.12 (from 70 matches) K/R 0.77 ADR 82.5 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 70 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 23% normal 0.90 to 1.09 29% weak 0.75 to 0.89 10% very weak below 0.75 11%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 55%+4 pp · Ø 51% better than 79%

Clutch

Average
Last one alive

9% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 9%−13 pp · Ø 22% better than 1%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 1.12+0.09 · Ø 1.03 better than 78%
Pistol kills per match 2.8
Knife kills 2 in 105 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 81%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 7x 4K, 0 aces in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 12%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 30%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 44%
Deaths per round 69%−3 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Headshots +7 pp
= Stayed the same
ADR at 83.0, Win rate at 54%
▼ Got worse
ELO −169

Sep to Nov 2026 compared with Jan to Apr 2026.

Kills per round (K/R)

0.81
JanFebMarAprMayJunJulAugSepOctNov

Best month: July 2026 with 0.85. Last 3 months: 0.77 (at the start 0.72). Slightly above the average (0.74).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −22 ELO
23 matches · 65% win rate
On Wednesdays ±0 ELO, win rate 50%

solflame loses the most ELO on Anubis: −22 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Cache
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Most kills in a match: 37 · Inferno
  4. Highest rating in a match: 2.25 · Cache

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis23
65% better than 88%
0.75 better than 54%
81.3 better than 51%
1.08 better than 67%
51% of 73 duels better than 46%
36% of 14 situations better than 46%
Ancient21
57% better than 69%
0.74 right on the average
80.4 better than 46%
1.01-
68% of 44 duels better than 99%
13% of 8 situations better than 5%
Dust 219
53% better than 54%
0.83 better than 84%
88.8 better than 82%
1.27 better than 95%
60% of 75 duels better than 90%
50% of 10 situations better than 81%
Mirage14
43% -
0.75 -
83.0 -
1.11-
62% of 37 duels -
20% of 5 situations -
Cache10
70% -
0.82 -
86.6 -
1.15-
54% of 41 duels -
50% of 4 situations -
Nuke10
60% -
0.78 -
82.2 -
1.14-
50% of 36 duels -
56% of 9 situations -
Inferno6
67% -
0.76 -
71.4 -
1.01-
36% of 14 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How solflame plays

Across 105 matches solflame averages K/R 0.77 and ADR 82.5; the rating across the 70 rated matches is 1.12. Biggest strength: Rating at 1.12, better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 51% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 35 of 70 matches the rating was 1.10 or higher (50%), in 15 it was below 0.90. In 42 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: July 2026 at 1.23. solflame loses the most ELO on Anubis (−22 ELO, win rate 65%). Improved over the last three months: K/R +0.05, Headshots +7 pp. Got weaker: ELO −169. Unchanged in recent months: ADR at 83.0, Win rate at 54%. Last 30 days: 20 matches, win rate 75%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.