sofita_

AR
280 matches tracked 133 matches in 30 days
Last updated:

How does sofita_ play?

Rating 0.94 (from 108 matches) K/R 0.69 ADR 75.7 from 280 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 49%
Rating spread from 108 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 15% weak 0.75 to 0.89 22% very weak below 0.75 29%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average. Higher headshot rate than the level 6 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (250 matches).

Opening

Average
The first duels of the round
Rounds with first kill 7%−3.0 pp better than 9%
Opening duels won 48%−1 pp better than 36%

Clutch

Strength
Last one alive
Clutch 1v1 won 43%+5 pp better than 80%
Clutch 1v2 won 24%+2 pp better than 69%
Clutch kills per match 2.2+0.5 better than 91%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+7 pp better than 84%
AWP share of kills 2%−9 pp better than 13%
K/D 0.97−0.01 better than 46%
Pistol kills per match 2.9
Knife kills 2 in 280 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.1%+0.2 pp better than 52%
Rounds with 3K 3.4%−0.4 pp better than 33%
MVPs per match 2.1−0.1 better than 44%
4Ks and aces 36x 4K, 3 aces in 250 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 26%−9 pp better than 7%
Utility damage per round 3.4−0.7 better than 37%
Enemies flashed per round 0.24−0.03 better than 48%
Rounds with a death 71%−2.0 pp better than 75%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
K/R +0.04, ADR +6.8, Win rate +14 pp
= Stayed the same
Headshots at 52%, ELO at 1,367
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.69 (at the start 0.65).

Patterns

From the last 280 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −91 ELO
88 matches · 53% wins
In match 1 of the day −19 ELO
60 matches · 32% wins
In match 3 of the day +26 ELO
42 matches · 40% wins

sofita_ loses the most ELO on Mirage: −91 ELO, 53% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.75 · Dust 2
  2. Longest win streak: 10 wins in a row · Mirage
  3. Most kills in a match: 41 · Ancient

Maps in detail

from the last 280 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
53% better than 62%
0.73 better than 56%
78.6 better than 49%
0.99–
51% of 238 duels better than 55%
43% of 70 situations better than 67%
Dust 276
46% better than 37%
0.65 better than 18%
72.6 better than 18%
0.95–
44% of 234 duels better than 18%
55% of 44 situations better than 90%
Inferno39
51% better than 52%
0.66 better than 32%
77.2 better than 48%
0.93–
47% of 138 duels better than 34%
42% of 24 situations better than 61%
Nuke29
34% better than 7%
0.68 better than 29%
73.2 better than 19%
0.90–
58% of 79 duels better than 85%
24% of 21 situations better than 19%
Ancient27
37% better than 11%
0.71 level
77.0 better than 41%
0.91–
44% of 62 duels better than 17%
40% of 25 situations better than 59%
Anubis18
28% better than 3%
0.68 better than 27%
75.0 better than 26%
0.79–
50% of 46 duels level
71% of 7 situations better than 98%
Cache3
33% –
0.58 –
58.5 –
0.85–
29% of 7 duels –
0% of 4 situations –

Compared with players on the same level who have at least 15 matches on the map.

How sofita_ plays

Across 280 matches sofita_ averages K/R 0.69 and ADR 75.7; the rating across the 108 rated matches is 0.94. Biggest strength: Headshot rate at 52%. That is better than 84% of players on level 6. Most room to improve: Utility with impact at 26%. That is better than only 7% of players on level 6. On average 15.2 kills per match, 52% of them headshots. The strongest map is Mirage with a 53% win rate in 88 matches. In 37 of 108 matches the rating was 1.10 or higher (34%), in 55 it was below 0.90. In 250 matches with detailed stats: 36 4Ks and 3 aces. Best month by rating: October 2026 at 0.95. sofita_ loses the most ELO on Mirage (−91 ELO, win rate 53%). Things go best on Ancient (+50 ELO, win rate 37%). Improved over the last three months: K/R +0.04, ADR +6.8, Win rate +14 pp. Unchanged in recent months: Headshots at 52%, ELO at 1,367. Last 30 days: 133 matches, win rate 47%, ELO balance −16.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.