socanx

Serbia
On FACEIT since 2022 256 matches tracked 131 matches in 30 days
ELO ▲ 148
2,886
30-day peak: 3,036
Rank EU ▼ 4,771 places
#12,390
Serbia #189 in Serbia
30 days · prev. #7,619 · best #7,619
Last updated:
Next update possible in 13m 36s

How does socanx play?

Rating 1.10 K/R 0.79 ADR 83.8 from 256 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 256 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 12,204 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 72%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (52%).

Headshot rate 57%+5 pp · Ø 52% better than 80%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.09+0.04 · Ø 1.05 better than 58%
Pistol kills per match 3.2
Knife kills 3 in 256 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so clearly above the average (4.2%).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 54%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 79%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 59x 4K, 10 aces in 256 matches

Utility and deaths

Average
Nades, flashes and deaths

0.59 enemies flashed per round and so well above the average (0.31).

Utility hit rate 27%−7 pp · Ø 34% better than 7%
Utility damage per round 2.7−1.3 · Ø 4.0 better than 14%
Enemies flashed per round 0.59+0.28 · Ø 0.31 better than 97%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether socanx is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 256 matches, all from the last 3 months.

Kills per round (K/R)

0.77
SepOctNov

Best month: September 2026 with 0.83.

Patterns

From the last 256 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −12 ELO
44 matches · 41% win rate
On Nuke −5 ELO
21 matches · 57% win rate
Between 6:00 and 12:00 +30 ELO, win rate 45%
On Thursdays −25 ELO, win rate 36%

socanx loses the most ELO in match 2 of the day: −12 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.06 · Nuke
  3. Longest win streak: 8 wins in a row · Ancient
  4. Most kills in a match: 44 · Dust 2

Maps in detail

from the last 256 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
49% better than 31%
0.83 better than 81%
88.3 better than 79%
1.13 better than 74%
54% of 406 duels better than 62%
32% of 34 situations better than 29%
Dust 259
46% better than 23%
0.77 better than 58%
79.2 better than 37%
1.09 better than 59%
50% of 338 duels better than 37%
63% of 27 situations better than 95%
Anubis53
58% better than 62%
0.81 better than 77%
85.8 better than 72%
1.14 better than 76%
57% of 307 duels better than 75%
35% of 31 situations better than 41%
Ancient42
52% better than 43%
0.79 better than 66%
83.6 better than 56%
1.12 better than 71%
49% of 272 duels better than 31%
52% of 21 situations better than 83%
Nuke21
57% right on the average
0.78 better than 53%
82.8 better than 49%
1.06 better than 42%
57% of 123 duels better than 70%
36% of 11 situations better than 41%
Cache9
44% -
0.66 -
77.9 -
0.84-
41% of 68 duels -
-
Inferno3
100% -
0.62 -
67.0 -
0.93-
38% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How socanx plays

Across 256 matches socanx averages K/R 0.79, ADR 83.8 and a rating of 1.10. Biggest strength: Rounds with first kill at 14%, better than 89% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 17.5 kills per match with 57% headshots. The strongest map is Anubis with a 58% win rate in 53 matches. In 120 of 256 matches the rating was 1.10 or higher (47%), in 74 it was below 0.90. In 256 matches with detailed stats: 59 4Ks and 10 aces. Best month by rating: September 2026 at 1.15. socanx loses the most ELO in match 2 of the day (−12 ELO, win rate 41%). Things go best on Ancient (+115 ELO, win rate 52%). Match no. 1 of the day goes best: 60% win rate, +2 ELO. Last 30 days: 131 matches, win rate 50%, net ELO −48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.