sob1roff-A-
Name history of sob1roff-A-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does sob1roff-A- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (322 matches).
Compared with 1,470 players in this group, each player over up to their last 100 matches.
Opening
Average63% of opening duels won and so well above the average (54%).
Clutch
Average2.5 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average43% headshots and so well below the average (54%).
Impact
AverageExactly 2 kills in 15.5% of rounds and so clearly above the average (14.1%).
Utility and deaths
AverageDied in 65% of rounds and so well below the average (70%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 3,500+ ELO averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.90. Last 3 months: 0.87 (at the start 0.62). Clearly above the average (0.78).
Rating, 1.00 is an average match
Best month: October 2026 with 1.32. Last 3 months: 1.27 (at the start 0.87). Well above the average (1.10).
Damage per round (ADR)
Best month: October 2026 with 91.3. Last 3 months: 88.6 (at the start 68.4). Slightly above the average (84.1).
Share of headshot kills
Best month: July 2026 with 57%. Last 3 months: 38% (at the start 55%). Well below the average (54%).
Matches won (win rate)
Best month: June 2026 with 63%. Last 3 months: 58% (at the start 51%). Well above the average (52%).
Best month: November 2026 with 3,545. Last 3 months: 3,545 (at the start 2,514).
Rounds with first kill
Best month: September 2026 with 15%.
1v1 clutches won
Best month: September 2026 with 41%.
Patterns
From the last 418 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
sob1roff-A- loses the most ELO in match 4 of the day: −87 ELO, 45% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Cache
- Highest rating in a match: 2.77 · Mirage
- Longest win streak: 13 wins in a row · Mirage
- Most kills in a match: 46 · Dust 2
Maps in detail
from the last 418 matchesCompared with players on the same level who have at least 15 matches on the map.
How sob1roff-A- plays
Across 418 matches sob1roff-A- averages K/R 0.78 and ADR 81.4; the rating across the 411 rated matches is 1.13. Biggest strength: Opening duels won at 63%, better than 95% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 43%, better than only 10% of level 10 · 3,500+ ELO players. Averages 17.0 kills per match with 43% headshots. The strongest map is Inferno with a 71% win rate in 38 matches. In 207 of 411 matches the rating was 1.10 or higher (50%), in 121 it was below 0.90. In 322 matches with detailed stats: 55 4Ks and 12 aces. Best month by rating: October 2026 at 1.32. sob1roff-A- loses the most ELO in match 4 of the day (−87 ELO, win rate 45%). Things go best on Mirage (+139 ELO, win rate 55%). Match no. 3 of the day goes best: 62% win rate, +82 ELO. Improved over the last three months: K/R +0.25, Rating +0.40, ADR +20.2, Win rate +7 pp, ELO +1,031. Got weaker: Headshots −17 pp. Last 30 days: 95 matches, win rate 62%, net ELO +332.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.