soap

USA
On FACEIT since 2015 206 matches tracked 48 matches in 30 days
ELO ▲ 146
2,738
30-day peak: 2,738
Rank NA ▲ 507 places
#735
USA #557 in USA
30 days · prev. #1,242 · best #715
Last updated:

How does soap play?

Rating 0.96 (from 147 matches) K/R 0.70 ADR 77.0 from 206 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 156 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

2,500-2,749 ELO

Compared with 2,679 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 38%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.04).

Headshot rate 54%+3 pp · Ø 51% better than 69%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.99−0.05 · Ø 1.04 better than 25%
Pistol kills per match 3.0 from the last 204
Knife kills 2 in 204 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.2%−1.3 pp · Ø 13.5% better than 14%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 29%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 11x 4K, 2 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

33% of nades dealing damage or blinding and so slightly below the average (35%).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 57%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 42%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.05, Headshots +2 pp, ELO +145
= Stayed the same
Win rate at 54%
▼ Got worse
K/R −0.04, ADR −4.3

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOctNov

Best month: June 2026 with 0.78. Last 3 months: 0.68 (at the start 0.72). Clearly below the average (0.75).

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −139 ELO
23 matches · 39% win rate
In match 1 of the day −90 ELO
75 matches · 48% win rate
On Fridays +35 ELO, win rate 48%

soap loses the most ELO on Dust 2: −139 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 13 wins in a row · Inferno
  2. Highest rating in a match: 1.68 · Ancient
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
55% better than 61%
0.70 better than 26%
75.3 better than 20%
0.93 better than 14%
51% of 154 duels better than 45%
37% of 27 situations better than 47%
Ancient32
53% right on the average
0.67 better than 13%
75.7 better than 18%
0.95 better than 18%
51% of 103 duels better than 45%
57% of 14 situations better than 89%
Anubis27
67% better than 89%
0.71 better than 30%
78.4 better than 31%
1.02 better than 39%
52% of 97 duels right on the average
35% of 17 situations better than 41%
Inferno26
58% better than 53%
0.71 better than 18%
79.8 better than 24%
0.99 better than 15%
56% of 90 duels better than 60%
13% of 8 situations better than 4%
Dust 223
39% better than 9%
0.67 better than 14%
72.3 better than 9%
0.91 better than 8%
39% of 64 duels better than 3%
30% of 10 situations better than 25%
Cache20
55% right on the average
0.84 better than 90%
87.4 better than 81%
1.18-
56% of 36 duels better than 73%
38% of 8 situations right on the average
Nuke17
53% better than 39%
0.70 better than 19%
74.6 better than 14%
0.90-
56% of 39 duels better than 61%
38% of 8 situations better than 44%

Compared with players on the same level who have at least 15 matches on the map.

How soap plays

Across 206 matches soap averages K/R 0.70 and ADR 77.0; the rating across the 147 rated matches is 0.96. Most room to improve: Rating at 0.96, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 15.7 kills per match with 54% headshots. The strongest map is Anubis with a 67% win rate in 27 matches. In 49 of 156 matches the rating was 1.10 or higher (31%), in 72 it was below 0.90. In 119 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: August 2026 at 1.08. soap loses the most ELO on Dust 2 (−139 ELO, win rate 39%). Things go best on Mirage (+178 ELO, win rate 55%). Match no. 2 of the day goes best: 62% win rate, +51 ELO. Improved over the last three months: Rating +0.05, Headshots +2 pp, ELO +145. Got weaker: K/R −0.04, ADR −4.3. Unchanged in recent months: Win rate at 54%. Last 30 days: 48 matches, win rate 58%, net ELO +200.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.