soal

Italy
On FACEIT since 2022 253 matches tracked 49 matches in 30 days
Last updated:

How does soal play?

Rating 1.00 K/R 0.72 ADR 77.5 from 253 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 253 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (199 matches).

Level 8

Compared with 1,299 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 72%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (47%).

Headshot rate 61%+14 pp · Ø 47% better than 99%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.99−0.01 · Ø 1.00 better than 47%
Pistol kills per match 2.8
Knife kills 3 in 253 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.8% of rounds and so slightly above the average (13.2%).

2K rounds 13.8%+0.6 pp · Ø 13.2% better than 68%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 40%
MVPs per match 2.2−0.1 · Ø 2.3 better than 47%
4Ks and aces 38x 4K, 3 aces in 199 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 15%
Enemies flashed per round 0.29+0.02 · Ø 0.27 better than 59%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.10, Rating +0.13, ADR +9.7, Headshots +2 pp
= Stayed the same
Win rate at 52%, ELO at 1,694
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: September 2026 with 0.80. Last 3 months: 0.77 (at the start 0.67). Clearly above the average (0.72).

Patterns

From the last 253 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −60 ELO
41 matches · 41% win rate
On Dust 2 −33 ELO
57 matches · 47% win rate
On Saturdays +17 ELO, win rate 33%

soal loses the most ELO on Anubis: −60 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 54 · Inferno
  2. Highest rating in a match: 2.22 · Cache
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 253 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
52% better than 54%
0.72 better than 45%
79.4 better than 47%
0.99 better than 41%
51% of 328 duels right on the average
40% of 25 situations better than 54%
Dust 257
47% better than 35%
0.68 better than 26%
74.7 better than 21%
0.94 better than 25%
44% of 269 duels better than 16%
32% of 34 situations better than 33%
Anubis41
41% better than 22%
0.68 better than 30%
72.4 better than 16%
0.94 better than 27%
42% of 193 duels better than 10%
43% of 21 situations better than 68%
Ancient40
55% better than 65%
0.73 better than 53%
78.7 better than 44%
1.02 better than 61%
52% of 200 duels better than 61%
46% of 28 situations better than 67%
Nuke26
69% better than 88%
0.78 better than 65%
83.1 better than 60%
1.11 better than 71%
63% of 129 duels better than 95%
59% of 22 situations better than 90%
Inferno19
58% better than 65%
0.72 better than 56%
77.1 better than 40%
1.02 better than 58%
55% of 110 duels better than 76%
33% of 21 situations better than 35%
Cache9
67% -
0.86 -
86.2 -
1.24-
66% of 41 duels -
50% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How soal plays

Across 253 matches soal averages K/R 0.72, ADR 77.5 and a rating of 1.00. Biggest strength: Headshot rate at 61%, better than 99% of level 8 players. Most room to improve: Utility damage per round at 2.6, better than only 15% of level 8 players. Averages 15.7 kills per match with 61% headshots. The strongest map is Nuke with a 69% win rate in 26 matches. In 93 of 253 matches the rating was 1.10 or higher (37%), in 104 it was below 0.90. In 199 matches with detailed stats: 38 4Ks and 3 aces. Best month by rating: September 2026 at 1.10. soal loses the most ELO on Anubis (−60 ELO, win rate 41%). Things go best on Mirage (+95 ELO, win rate 52%). Match no. 3 of the day goes best: 57% win rate, +70 ELO. Improved over the last three months: K/R +0.10, Rating +0.13, ADR +9.7, Headshots +2 pp. Unchanged in recent months: Win rate at 52%, ELO at 1,694. Last 30 days: 49 matches, win rate 61%, net ELO +146.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.