snz1k

South Korea
On FACEIT since 2023 158 matches tracked 96 matches in 30 days
ELO ▼ 147
2,445
30-day peak: 2,592
Rank EU
#67,620
South Korea #1,077 in South Korea
Last updated:

How does snz1k play?

Rating 1.05 K/R 0.75 ADR 80.1 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 158 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 16%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 15%
Opening duels won 53%+2 pp · Ø 51% better than 62%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 27%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so slightly above the average (50%).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 8%−4 pp · Ø 12% better than 46%
K/D 1.07+0.03 · Ø 1.04 better than 58%
Pistol kills per match 2.3
Knife kills 2 in 158 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.4%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 73%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 38%
MVPs per match 2.2−0.2 · Ø 2.4 better than 33%
4Ks and aces 17x 4K, 1 ace in 136 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.3).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 2.5−1.8 · Ø 4.3 better than 9%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 28%
Deaths per round 70%−2 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +85
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.09, ADR −6.8, Headshots −5 pp, Win rate −12 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: August 2026 with 0.88. Last 3 months: 0.73 (at the start 0.80). Just below the average (0.74).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −55 ELO
30 matches · 43% win rate
On Ancient −50 ELO
28 matches · 54% win rate
Between 12:00 and 18:00 −37 ELO, win rate 41%
On Sundays −40 ELO, win rate 41%

snz1k loses the most ELO in match 1 of the day: −55 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Ancient
  2. Highest rating in a match: 2.05 · Mirage
  3. Recorded match no. 100 · Anubis
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
52% right on the average
0.75 right on the average
80.1 better than 43%
1.05 better than 53%
53% of 253 duels better than 59%
34% of 41 situations better than 40%
Ancient28
54% better than 56%
0.78 better than 65%
84.4 better than 62%
1.10 better than 68%
61% of 101 duels better than 92%
41% of 17 situations better than 59%
Dust 228
43% better than 19%
0.68 better than 19%
74.6 better than 17%
0.94 better than 16%
45% of 76 duels better than 15%
21% of 14 situations better than 10%
Anubis19
74% better than 98%
0.76 better than 57%
79.5 better than 40%
1.06 better than 56%
51% of 71 duels better than 46%
38% of 13 situations right on the average
Cache5
40% -
0.76 -
84.2 -
1.05-
50% of 22 duels -
50% of 2 situations -
Inferno5
40% -
0.89 -
87.4 -
1.25-
40% of 15 duels -
50% of 2 situations -
Nuke4
0% -
0.79 -
79.6 -
1.08-
71% of 17 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How snz1k plays

Across 158 matches snz1k averages K/R 0.75, ADR 80.1 and a rating of 1.05. Most room to improve: Utility damage per round at 2.5, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 52% headshots. The strongest map is Anubis with a 74% win rate in 19 matches. In 63 of 158 matches the rating was 1.10 or higher (40%), in 54 it was below 0.90. In 136 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: August 2026 at 1.24. snz1k loses the most ELO in match 1 of the day (−55 ELO, win rate 43%). Things go best in match 3 of the day (±0 ELO, win rate 64%). Match no. 2 of the day goes best: 70% win rate, −88 ELO. Improved over the last three months: ELO +85. Got weaker: K/R −0.07, Rating −0.09, ADR −6.8, Headshots −5 pp, Win rate −12 pp. Last 30 days: 96 matches, win rate 47%, net ELO −119.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.