snxwl

Belarus
On FACEIT since 2024 205 matches tracked 63 matches in 30 days
ELO ▲ 770
2,122
30-day peak: 2,122
Rank EU
#181,119
Belarus #4,258 in Belarus
Last updated:

How does snxwl play?

Rating 0.99 K/R 0.70 ADR 75.1 from 205 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 205 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 22%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (178 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 14%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 58%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.00−0.03 · Ø 1.03 better than 39%
Pistol kills per match 3.0
Knife kills 4 in 205 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 53%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 31x 4K, 2 aces in 178 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 2%
Utility damage per round 3.2−1.1 · Ø 4.3 better than 26%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 26%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.06, Headshots +5 pp, Win rate +3 pp, ELO +79
= Stayed the same
K/R at 0.71, ADR at 76.3
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: October 2026 with 0.76. Last 3 months: 0.71 (at the start 0.68). Slightly below the average (0.74).

Patterns

From the last 205 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −36 ELO
31 matches · 52% win rate
In match 4 of the day −21 ELO
20 matches · 40% win rate
On Wednesdays +35 ELO, win rate 50%

snxwl loses the most ELO on Ancient: −36 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Highest rating in a match: 2.18 · Anubis
  3. Most kills in a match: 34 · Cache
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 205 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
55% better than 65%
0.71 better than 35%
77.8 better than 34%
1.00 better than 37%
54% of 197 duels better than 66%
45% of 22 situations better than 71%
Mirage38
66% better than 92%
0.72 better than 40%
75.7 better than 25%
1.04 better than 54%
56% of 149 duels better than 77%
59% of 17 situations better than 93%
Anubis33
67% better than 91%
0.75 better than 55%
81.0 right on the average
1.06 better than 60%
59% of 153 duels better than 88%
14% of 22 situations better than 6%
Ancient31
52% better than 57%
0.70 better than 33%
72.7 better than 13%
0.97 better than 35%
40% of 114 duels better than 5%
24% of 17 situations better than 17%
Inferno19
42% better than 14%
0.75 better than 54%
78.6 better than 36%
1.06 better than 54%
58% of 90 duels better than 80%
30% of 10 situations better than 24%
Cache18
50% better than 36%
0.57 better than 5%
63.4 better than 5%
0.83 better than 6%
55% of 71 duels better than 69%
33% of 12 situations better than 38%
Nuke11
55% -
0.66 -
69.3 -
0.92-
49% of 41 duels -
57% of 7 situations -
Vertigo6
33% -
0.69 -
68.8 -
0.88-
36% of 22 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How snxwl plays

Across 205 matches snxwl averages K/R 0.70, ADR 75.1 and a rating of 0.99. Most room to improve: Utility hit rate at 25%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 50% headshots. The strongest map is Anubis with a 67% win rate in 33 matches. In 69 of 205 matches the rating was 1.10 or higher (34%), in 90 it was below 0.90. In 178 matches with detailed stats: 31 4Ks and 2 aces. Best month by rating: October 2026 at 1.06. snxwl loses the most ELO on Ancient (−36 ELO, win rate 52%). Things go best on Anubis (+46 ELO, win rate 67%). Match no. 1 of the day goes best: 63% win rate, +15 ELO. Improved over the last three months: Rating +0.06, Headshots +5 pp, Win rate +3 pp, ELO +79. Unchanged in recent months: K/R at 0.71, ADR at 76.3. Last 30 days: 63 matches, win rate 67%, net ELO +83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.