snw-_-
Name history of snw-_-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does snw-_- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).
Compared with 7,342 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so clearly above the average (52%).
Clutch
Strength47% of 1v1s won and so clearly above the average (41%).
Weapons and aim
Strength61% headshots and so well above the average (53%).
Impact
StrengthExactly 2 kills in 16.3% of rounds and so well above the average (13.4%).
Utility and deaths
Average28% of nades dealing damage or blinding and so well below the average (34%).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.85. Last 3 months: 0.84 (at the start 0.83). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.23. Last 3 months: 1.20 (at the start 1.16). Well above the average (1.04).
Damage per round (ADR)
Best month: July 2026 with 87.7. Last 3 months: 85.2 (at the start 87.0). Slightly above the average (80.7).
Share of headshot kills
Best month: October 2026 with 65%. Last 3 months: 63% (at the start 58%). Well above the average (53%).
Matches won (win rate)
Best month: June 2026 with 56%. Last 3 months: 49% (at the start 53%). Clearly below the average (52%).
Best month: July 2026 with 3,715. Last 3 months: 3,068 (at the start 3,715).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 63%.
Patterns
From the last 206 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
snw-_- loses the most ELO on Ancient: −210 ELO, 47% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Dust 2
- Highest rating in a match: 2.75 · Inferno
- Most kills in a match: 38 · Mirage
Maps in detail
from the last 206 matchesCompared with players on the same level who have at least 15 matches on the map.
How snw-_- plays
Across 229 matches snw-_- averages K/R 0.84 and ADR 86.1; the rating across the 147 rated matches is 1.19. Biggest strength: Headshot rate at 61%, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 18.4 kills per match with 61% headshots. The strongest map is Inferno with a 73% win rate in 15 matches. In 103 of 175 matches the rating was 1.10 or higher (59%), in 43 it was below 0.90. In 121 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: June 2026 at 1.23. snw-_- loses the most ELO on Ancient (−210 ELO, win rate 47%). Things go best in match 3 of the day (+81 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate, +81 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −4 pp, ELO −647. Unchanged in recent months: K/R at 0.84, Rating at 1.20, ADR at 85.2. Last 30 days: 50 matches, win rate 46%, net ELO −19.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.