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snw-

Argentina
On FACEIT since 2023 221 matches tracked 14 matches in 30 days
ELO ▲ 25
2,257
30-day peak: 2,257
Rank SA ▼ 63 places
#2,937
Argentina #923 in Argentina
30 days · prev. #2,874 · best #2,686
Last updated:

How does snw- play?

Rating 1.10 K/R 0.79 ADR 88.6 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 221 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 78%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 26%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 8%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 70%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.11+0.07 · Ø 1.04 better than 73%
Pistol kills per match 3.5
Knife kills 2 in 221 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.7%+1.2 pp · Ø 13.5% better than 77%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 61%
MVPs per match 2.7+0.3 · Ø 2.4 better than 82%
4Ks and aces 32x 4K, 7 aces in 152 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.51+0.22 · Ø 0.29 better than 93%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +4 pp, ELO +87
= Stayed the same
K/R at 0.79, Rating at 1.11, ADR at 88.3, Headshots at 53%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: July 2026 with 0.81. Last 3 months unchanged at 0.79. Clearly above the average (0.74).

Patterns

From the last 221 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −137 ELO
89 matches · 40% win rate
In match 2 of the day −86 ELO
50 matches · 42% win rate
On Tuesdays −45 ELO, win rate 39%

snw- loses the most ELO on Mirage: −137 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.58 · Anubis
  2. Longest win streak: 6 wins in a row · Nuke
  3. Recorded match no. 100 · Anubis
  4. Most kills in a match: 37 · Ancient

Maps in detail

from the last 221 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
40% better than 10%
0.80 better than 74%
89.0 better than 83%
1.11 better than 73%
55% of 416 duels better than 70%
21% of 52 situations better than 10%
Dust 232
63% better than 85%
0.79 better than 71%
86.2 better than 73%
1.12 better than 73%
55% of 122 duels better than 69%
40% of 20 situations better than 57%
Nuke30
60% better than 64%
0.85 better than 85%
91.9 better than 90%
1.14 better than 75%
63% of 138 duels better than 92%
47% of 19 situations better than 75%
Ancient26
50% better than 40%
0.80 better than 71%
92.9 better than 90%
1.10 better than 68%
62% of 127 duels better than 93%
47% of 17 situations better than 72%
Anubis23
70% better than 94%
0.78 better than 66%
87.0 better than 76%
1.13 better than 77%
53% of 90 duels better than 58%
42% of 12 situations better than 61%
Cache10
50% -
0.74 -
82.6 -
0.99-
56% of 41 duels -
40% of 5 situations -
Inferno9
22% -
0.70 -
79.9 -
0.94-
54% of 39 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How snw- plays

Across 221 matches snw- averages K/R 0.79, ADR 88.6 and a rating of 1.10. Biggest strength: Damage per round (ADR) at 88.6, better than 86% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 53% headshots. The strongest map is Anubis with a 70% win rate in 23 matches. In 106 of 221 matches the rating was 1.10 or higher (48%), in 64 it was below 0.90. In 152 matches with detailed stats: 32 4Ks and 7 aces. Best month by rating: July 2026 at 1.14. snw- loses the most ELO on Mirage (−137 ELO, win rate 40%). Things go best in match 3 of the day (+57 ELO, win rate 62%). Match no. 3 of the day goes best: 62% win rate, +57 ELO. Improved over the last three months: Win rate +4 pp, ELO +87. Unchanged in recent months: K/R at 0.79, Rating at 1.11, ADR at 88.3, Headshots at 53%. Last 30 days: 14 matches, win rate 57%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.