snuzuu

Sweden
On FACEIT since 2013 245 matches tracked 25 matches in 30 days
ELO ▲ 153
3,121
30-day peak: 3,161
Rank EU ▲ 3,509 places
#5,442
Sweden #165 in Sweden
30 days · prev. #8,951 · best #3,892
Last updated:

How does snuzuu play?

Rating 1.30 K/R 0.92 ADR 102.6 from 245 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.30
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 245 matches
outstanding 1.80 and up 16% strong 1.30 to 1.79 31% good 1.10 to 1.29 23% normal 0.90 to 1.09 17% weak 0.75 to 0.89 6% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (179 matches).

3,000-3,499 ELO

Compared with 7,458 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 62%+10 pp · Ø 52% better than 96%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 80%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

1.37 K/D and so well above the average (1.05).

Headshot rate 44%−9 pp · Ø 53% better than 10%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.37+0.32 · Ø 1.05 better than 97%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.5% of rounds and so well above the average (4.2%).

2K rounds 16.6%+3.2 pp · Ø 13.4% better than 95%
3K rounds 6.5%+2.3 pp · Ø 4.2% better than 97%
MVPs per match 3.2+0.9 · Ø 2.3 better than 96%
4Ks and aces 60x 4K, 3 aces in 179 matches

Utility and deaths

Strength
Nades, flashes and deaths

10.7 utility damage per round and so well above the average (3.9).

Utility hit rate 53%+19 pp · Ø 34% better than 99%
Utility damage per round 10.7+6.8 · Ø 3.9 better than 99%
Enemies flashed per round 0.54+0.22 · Ø 0.32 better than 94%
Deaths per round 67%−4 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, Rating +0.06, Headshots +4 pp, ELO +102
= Stayed the same
ADR at 103.6, Win rate at 56%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

1.07
JunJulAugSepOctNov

Best month: October 2026 with 1.07. Last 3 months: 0.94 (at the start 0.90). Well above the average (0.74).

Patterns

From the last 245 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −185 ELO
36 matches · 39% win rate
On Inferno −81 ELO
40 matches · 48% win rate
On Thursdays −44 ELO, win rate 40%

snuzuu loses the most ELO in match 3 of the day: −185 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 16 wins in a row · Nuke
  2. Recorded match no. 100 · Ancient
  3. Most kills in a match: 54 · Dust 2
  4. Highest rating in a match: 2.41 · Ancient

Maps in detail

from the last 245 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 279
61% better than 72%
0.91 better than 94%
101.0 better than 98%
1.29 better than 94%
60% of 346 duels better than 85%
52% of 50 situations better than 83%
Inferno40
48% better than 13%
0.95 better than 92%
107.9 better than 97%
1.34 better than 88%
62% of 178 duels better than 76%
50% of 16 situations better than 72%
Ancient34
59% better than 63%
0.95 better than 98%
103.1 better than 99%
1.36 better than 98%
57% of 129 duels better than 76%
29% of 17 situations better than 25%
Cache32
66% better than 71%
0.98 better than 96%
107.4 better than 98%
1.40 better than 96%
70% of 125 duels better than 98%
57% of 30 situations better than 83%
Anubis26
50% better than 32%
0.86 better than 89%
99.8 better than 98%
1.19 better than 85%
57% of 82 duels better than 75%
33% of 24 situations better than 37%
Mirage16
38% better than 3%
0.97 better than 98%
107.2 better than 99%
1.35 better than 98%
62% of 61 duels better than 93%
63% of 8 situations better than 97%
Nuke16
50% better than 26%
0.83 better than 75%
90.3 better than 82%
1.16 better than 72%
46% of 61 duels better than 15%
27% of 11 situations better than 23%

Compared with players on the same level who have at least 15 matches on the map.

How snuzuu plays

Across 245 matches snuzuu averages K/R 0.92, ADR 102.6 and a rating of 1.30. Biggest strength: Damage per round (ADR) at 102.6, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 20.0 kills per match with 44% headshots. The strongest map is Cache with a 66% win rate in 32 matches. In 169 of 245 matches the rating was 1.10 or higher (69%), in 34 it was below 0.90. In 179 matches with detailed stats: 60 4Ks and 3 aces. Best month by rating: October 2026 at 1.58. snuzuu loses the most ELO in match 3 of the day (−185 ELO, win rate 39%). Things go best on Cache (+33 ELO, win rate 66%). Match no. 4 of the day goes best: 61% win rate, +18 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, Headshots +4 pp, ELO +102. Unchanged in recent months: ADR at 103.6, Win rate at 56%. Last 30 days: 25 matches, win rate 72%, net ELO +151.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.