snull

Canada
On FACEIT since 2014 157 matches tracked 23 matches in 30 days
ELO
2,131
Peak across recorded matches: 2,270
Rank NA ▼ 1,029 places
#5,519
Canada #1,150 in Canada
30 days · prev. #4,490 · best #4,130
Last updated:

How does snull play?

Rating 0.95 (from 153 matches) K/R 0.67 ADR 75.8 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 153 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 22% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 39%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 64%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 4%−7 pp · Ø 11% better than 26%
K/D 0.97−0.06 · Ø 1.03 better than 27%
Pistol kills per match 3.1
Knife kills 3 in 157 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.1%).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 17%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 9%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 6x 4K, 0 aces in 64 matches

Utility and deaths

Average
Nades, flashes and deaths

0.58 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.7−0.5 · Ø 4.2 better than 36%
Enemies flashed per round 0.58+0.30 · Ø 0.28 better than 97%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +119
= Stayed the same
K/R at 0.66, Rating at 0.94, ADR at 73.4, Headshots at 50%
▼ Got worse
Win rate −5 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOctNov

Best month: June 2026 with 0.75. Last 3 months: 0.66 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −27 ELO
37 matches · 49% win rate
On Dust 2 −26 ELO
47 matches · 60% win rate
Between 18:00 and 24:00 −75 ELO, win rate 47%
On Mondays −51 ELO, win rate 42%

snull loses the most ELO in match 1 of the day: −27 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Highest rating in a match: 1.92 · Cache
  3. Longest win streak: 6 wins in a row · Dust 2
  4. Most kills in a match: 37 · Mirage

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
60% better than 79%
0.66 better than 14%
74.5 better than 18%
0.96 better than 24%
51% of 193 duels right on the average
40% of 15 situations better than 55%
Mirage39
49% better than 41%
0.68 better than 22%
73.6 better than 16%
0.98 better than 33%
52% of 162 duels better than 57%
52% of 23 situations better than 86%
Inferno20
45% better than 26%
0.69 better than 24%
79.0 better than 34%
0.94 better than 14%
51% of 92 duels better than 40%
29% of 7 situations better than 25%
Anubis19
53% better than 56%
0.61 better than 4%
70.3 better than 6%
0.83 better than 2%
44% of 104 duels better than 12%
23% of 13 situations better than 14%
Ancient12
42% -
0.75 -
83.6 -
1.02-
58% of 64 duels -
29% of 7 situations -
Cache11
91% -
0.75 -
83.6 -
1.04-
54% of 50 duels -
25% of 4 situations -
Nuke8
38% -
0.64 -
75.8 -
0.87-
53% of 43 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How snull plays

Across 157 matches snull averages K/R 0.67 and ADR 75.8; the rating across the 153 rated matches is 0.95. Most room to improve: 3K rounds at 3.0%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 51% headshots. The strongest map is Cache with a 91% win rate in 11 matches. In 45 of 153 matches the rating was 1.10 or higher (29%), in 70 it was below 0.90. In 64 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: June 2026 at 1.08. snull loses the most ELO in match 1 of the day (−27 ELO, win rate 49%). Things go best in match 3 of the day (±0 ELO, win rate 63%). Match no. 4 of the day goes best: 75% win rate. Improved over the last three months: ELO +119. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.94, ADR at 73.4, Headshots at 50%. Last 30 days: 23 matches, win rate 48%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.