sntfy

Argentina
On FACEIT since 2017 268 matches tracked 58 matches in 30 days
ELO ▲ 305
3,109
30-day peak: 3,111
Rank SA ▲ 249 places
#130
Argentina #25 in Argentina
30 days · prev. #379 · best #130
Last updated:

How does sntfy play?

Rating 1.18 (from 213 matches) K/R 0.85 ADR 90.1 from 268 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 213 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 33% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Deals serious damage
More damage per round than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
DamageRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

3,000-3,499 ELO

Compared with 7,507 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 39%
Opening duels won 57%+5 pp · Ø 52% better than 82%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (41%).

Clutch 1v1 won 47%+6 pp · Ø 41% better than 87%
Clutch 1v2 won 25%+5 pp · Ø 20% better than 71%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.05).

Headshot rate 56%+3 pp · Ø 53% better than 69%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.20+0.15 · Ø 1.05 better than 82%
Pistol kills per match 3.0 from the last 255

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.2%).

2K rounds 14.7%+1.2 pp · Ø 13.5% better than 71%
3K rounds 5.6%+1.4 pp · Ø 4.2% better than 88%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 36x 4K, 6 aces in 174 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (3.9).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 2.5−1.4 · Ø 3.9 better than 11%
Enemies flashed per round 0.20−0.12 · Ø 0.32 better than 15%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +5 pp, Win rate +14 pp, ELO +688
= Stayed the same
K/R at 0.84, Rating at 1.18, ADR at 88.7
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: June 2026 with 0.88. Last 3 months: 0.84 (at the start 0.86). Clearly above the average (0.74).

Patterns

From the last 255 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Thursdays ±0 ELO, win rate 41%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Most kills in a match: 48 · Mirage
  3. Highest rating in a match: 2.81 · Mirage

Maps in detail

from the last 255 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage121
57% better than 61%
0.85 better than 85%
90.6 better than 86%
1.18 better than 83%
56% of 384 duels better than 71%
39% of 51 situations right on the average
Dust 257
54% better than 46%
0.85 better than 85%
91.2 better than 86%
1.15 better than 73%
58% of 154 duels better than 77%
61% of 23 situations better than 94%
Ancient24
54% better than 46%
0.85 better than 86%
92.2 better than 89%
1.20 better than 87%
59% of 100 duels better than 84%
56% of 9 situations better than 88%
Cache19
53% better than 31%
0.87 better than 84%
89.2 better than 74%
1.21 better than 78%
65% of 80 duels better than 91%
73% of 11 situations better than 98%
Anubis15
40% better than 9%
0.76 better than 53%
81.1 better than 47%
1.03-
51% of 41 duels better than 41%
50% of 4 situations better than 78%
Inferno8
38% -
0.97 -
99.6 -
1.32-
72% of 25 duels -
100% of 3 situations -
Nuke8
50% -
1.01 -
102.1 -
1.51-
64% of 22 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sntfy plays

Across 268 matches sntfy averages K/R 0.85 and ADR 90.1; the rating across the 213 rated matches is 1.18. Biggest strength: 3K rounds at 5.6%, better than 88% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 11% of level 10 · 3,000-3,499 ELO players. Averages 18.2 kills per match with 56% headshots. The strongest map is Mirage with a 57% win rate in 121 matches. In 117 of 213 matches the rating was 1.10 or higher (55%), in 51 it was below 0.90. In 174 matches with detailed stats: 36 4Ks and 6 aces. Best month by rating: June 2026 at 1.29. Things go best on Mirage (+321 ELO, win rate 57%). Match no. 4 of the day goes best: 63% win rate, +50 ELO. Improved over the last three months: Headshots +5 pp, Win rate +14 pp, ELO +688. Unchanged in recent months: K/R at 0.84, Rating at 1.18, ADR at 88.7. Last 30 days: 58 matches, win rate 62%, net ELO +282.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.