snnowfall

Russia
On FACEIT since 2019 178 matches tracked 76 matches in 30 days
ELO ▲ 399
2,005
30-day peak: 2,005
Rank EU
#251,273
Russia #70,910 in Russia
Last updated:

How does snnowfall play?

Rating 0.95 K/R 0.69 ADR 76.8 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 178 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 30%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Strength
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 91%
AWP share of kills 2%−10 pp · Ø 12% better than 11%
K/D 0.94−0.09 · Ø 1.03 better than 18%
Pistol kills per match 1.9
Knife kills 2 in 178 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 28%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 46%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 17x 4K, 3 aces in 157 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 70%
Enemies flashed per round 0.40+0.12 · Ø 0.28 better than 78%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, Rating +0.14, ADR +6.3, Win rate +15 pp, ELO +491
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: September 2026 with 0.73. Last 3 months: 0.73 (at the start 0.64). Just below the average (0.74).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −88 ELO
25 matches · 32% win rate
In match 3 of the day −39 ELO
31 matches · 42% win rate
On Sundays +29 ELO, win rate 38%

snnowfall loses the most ELO on Mirage: −88 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Dust 2
  2. Reached level 10 · Dust 2
  3. Longest win streak: 7 wins in a row · Nuke
  4. Recorded match no. 100 · Mirage
  5. Highest rating in a match: 1.90 · Dust 2

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 270
59% better than 78%
0.70 better than 29%
77.5 better than 30%
0.97 better than 27%
45% of 251 duels better than 18%
44% of 45 situations better than 69%
Anubis35
51% better than 49%
0.70 better than 29%
77.4 better than 28%
0.98 better than 30%
46% of 128 duels better than 22%
29% of 28 situations better than 27%
Ancient30
47% better than 35%
0.71 better than 33%
76.1 better than 23%
0.97 better than 29%
46% of 150 duels better than 22%
75% of 16 situations better than 98%
Mirage25
32% better than 3%
0.67 better than 17%
77.0 better than 30%
0.87 better than 6%
56% of 106 duels better than 77%
47% of 15 situations better than 74%
Nuke9
44% -
0.62 -
76.4 -
0.85-
41% of 44 duels -
50% of 2 situations -
Inferno6
67% -
0.61 -
65.6 -
0.82-
45% of 29 duels -
40% of 5 situations -
Cache3
100% -
0.76 -
85.4 -
1.13-
50% of 10 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How snnowfall plays

Across 178 matches snnowfall averages K/R 0.69, ADR 76.8 and a rating of 0.95. Biggest strength: Headshot rate at 57%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 57% headshots. The strongest map is Dust 2 with a 59% win rate in 70 matches. In 53 of 178 matches the rating was 1.10 or higher (30%), in 83 it was below 0.90. In 157 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: September 2026 at 1.03. snnowfall loses the most ELO on Mirage (−88 ELO, win rate 32%). Things go best on Dust 2 (+192 ELO, win rate 59%). From match no. 5 of the day on, things go best: 57% win rate, −8 ELO. Improved over the last three months: K/R +0.09, Rating +0.14, ADR +6.3, Win rate +15 pp, ELO +491. Got weaker: Headshots −4 pp. Last 30 days: 76 matches, win rate 61%, net ELO +104.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.