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sngeeL

Sweden
On FACEIT since 2014 140 matches tracked 58 matches in 30 days
Last updated:

How does sngeeL play?

Rating 1.03 K/R 0.74 ADR 83.6 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 140 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 21%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

Level 9

Compared with 1,955 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 58%+7 pp · Ø 51% better than 94%

Clutch

Strength
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 87%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just above the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 18%+7 pp · Ø 11% better than 82%
K/D 1.04+0.02 · Ø 1.02 better than 59%
Pistol kills per match 2.5
Knife kills 3 in 140 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so just below the average (4.0%).

2K rounds 13.2%−0.1 pp · Ø 13.3% better than 45%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 45%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 16x 4K, 2 aces in 100 matches

Utility and deaths

Strength
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 96%
Utility damage per round 5.2+0.9 · Ø 4.3 better than 76%
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 79%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +7 pp
= Stayed the same
Rating at 1.02, ADR at 82.5, ELO at 2,005
▼ Got worse
K/R −0.04, Win rate −7 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: October 2026 with 0.80. Last 3 months: 0.73 (at the start 0.77). Right on the average (0.73).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −80 ELO
22 matches · 41% win rate
On Mirage −48 ELO
27 matches · 41% win rate
On Wednesdays −18 ELO, win rate 42%

sngeeL loses the most ELO in match 4 of the day: −80 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 2.24 · Dust 2
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
59% better than 76%
0.80 better than 79%
88.3 better than 85%
1.12 better than 79%
61% of 231 duels better than 94%
41% of 34 situations better than 61%
Mirage27
41% better than 15%
0.70 better than 33%
79.4 better than 44%
0.93 better than 19%
53% of 116 duels better than 64%
48% of 21 situations better than 78%
Ancient24
46% better than 33%
0.69 better than 27%
80.5 better than 48%
0.95 better than 26%
54% of 95 duels better than 68%
46% of 13 situations better than 69%
Inferno21
43% better than 19%
0.80 better than 79%
88.5 better than 81%
1.11 better than 73%
59% of 94 duels better than 85%
29% of 17 situations better than 30%
Anubis10
60% -
0.71 -
74.8 -
1.06-
58% of 31 duels -
0% of 1 situations -
Cache6
33% -
0.59 -
71.3 -
0.83-
40% of 20 duels -
25% of 4 situations -
Nuke5
60% -
0.72 -
84.8 -
0.99-
63% of 24 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sngeeL plays

Across 140 matches sngeeL averages K/R 0.74, ADR 83.6 and a rating of 1.03. Biggest strength: Utility hit rate at 45%, better than 96% of level 9 players. Averages 16.4 kills per match with 49% headshots. The strongest map is Anubis with a 60% win rate in 10 matches. In 57 of 140 matches the rating was 1.10 or higher (41%), in 50 it was below 0.90. In 100 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: October 2026 at 1.17. sngeeL loses the most ELO in match 4 of the day (−80 ELO, win rate 41%). Things go best on Dust 2 (+58 ELO, win rate 59%). Match no. 2 of the day goes best: 69% win rate, +8 ELO. Improved over the last three months: Headshots +7 pp. Got weaker: K/R −0.04, Win rate −7 pp. Unchanged in recent months: Rating at 1.02, ADR at 82.5, ELO at 2,005. Last 30 days: 58 matches, win rate 48%, net ELO −107.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.