snapiv2

Kosovo
On FACEIT since 2021 80 matches tracked
Last updated:

How does snapiv2 play?

Rating 1.12 K/R 0.82 ADR 87.7 from 80 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 80 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 30% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 9% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).

2,250-2,499 ELO

Compared with 2,327 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Weakness
Last one alive

8% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 21%
Clutch 1v2 won 8%−14 pp · Ø 22% better than 1%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 84%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.12+0.08 · Ø 1.04 better than 74%
Pistol kills per match 3.6
Knife kills 2 in 80 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.2%).

2K rounds 14.3%+0.8 pp · Ø 13.5% better than 67%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 79%
MVPs per match 2.6+0.2 · Ø 2.4 better than 75%
4Ks and aces 2x 4K, 0 aces in 38 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 32%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 67%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 56%, Win rate at 58%, ELO at 2,164
▼ Got worse
K/R −0.09, Rating −0.15, ADR −7.2

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.86. Last 3 months: 0.77 (at the start 0.86). Slightly above the average (0.74).

Patterns

From the last 80 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −35 ELO
20 matches · 40% win rate

snapiv2 loses the most ELO on Mirage: −35 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 40 · Ancient
  3. Highest rating in a match: 1.84 · Mirage

Maps in detail

from the last 80 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
40% better than 11%
0.82 better than 80%
87.2 better than 76%
1.13 better than 76%
52% of 117 duels right on the average
33% of 15 situations better than 35%
Ancient19
68% better than 91%
0.95 better than 98%
96.0 better than 95%
1.29 better than 96%
54% of 106 duels better than 62%
36% of 14 situations better than 44%
Dust 218
67% better than 92%
0.75 right on the average
83.6 better than 61%
1.02 better than 41%
53% of 93 duels better than 59%
25% of 12 situations better than 17%
Inferno11
45% -
0.75 -
82.7 -
0.99-
50% of 50 duels -
29% of 7 situations -
Anubis6
67% -
0.74 -
82.4 -
1.04-
41% of 27 duels -
75% of 4 situations -
Cache3
33% -
0.64 -
82.9 -
0.88-
50% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How snapiv2 plays

Across 80 matches snapiv2 averages K/R 0.82, ADR 87.7 and a rating of 1.12. Biggest strength: Headshot rate at 56%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 18.5 kills per match with 56% headshots. The strongest map is Ancient with a 68% win rate in 19 matches. In 41 of 80 matches the rating was 1.10 or higher (51%), in 19 it was below 0.90. In 38 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: July 2026 at 1.18. snapiv2 loses the most ELO on Mirage (−35 ELO, win rate 40%). Things go best in match 1 of the day (−12 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, −12 ELO. Got weaker: K/R −0.09, Rating −0.15, ADR −7.2. Unchanged in recent months: Headshots at 56%, Win rate at 58%, ELO at 2,164.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.