sn666

Denmark
On FACEIT since 2018 402 matches tracked 78 matches in 30 days
ELO ▼ 285
2,318
30-day peak: 2,723
Rank EU
#98,587
Denmark #2,406 in Denmark
Last updated:

How does sn666 play?

Rating 0.97 K/R 0.69 ADR 78.8 from 402 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 402 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (348 matches).

2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 44%−7 pp · Ø 51% better than 5%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 57%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 0.96−0.07 · Ø 1.03 better than 20%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 19%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 34%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 48x 4K, 6 aces in 348 matches

Utility and deaths

Average
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 81%
Enemies flashed per round 0.41+0.12 · Ø 0.29 better than 79%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 77.2, Headshots at 52%
▼ Got worse
K/R −0.05, Rating −0.07, Win rate −4 pp, ELO −224

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: July 2026 with 0.72. Last 3 months: 0.67 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 402 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −66 ELO
38 matches · 47% win rate
On Anubis −25 ELO
59 matches · 41% win rate
On Thursdays −38 ELO, win rate 45%

sn666 loses the most ELO on Inferno: −66 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Recorded match no. 250 · Mirage
  3. Highest rating in a match: 2.13 · Mirage
  4. Most kills in a match: 40 · Mirage

Maps in detail

from the last 402 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage122
54% better than 57%
0.70 better than 28%
80.7 better than 46%
0.97 better than 26%
45% of 585 duels better than 16%
27% of 74 situations better than 18%
Dust 2117
58% better than 74%
0.71 better than 35%
79.4 better than 40%
1.01 better than 40%
46% of 525 duels better than 21%
41% of 59 situations better than 60%
Anubis59
41% better than 18%
0.68 better than 20%
75.7 better than 21%
0.96 better than 23%
42% of 210 duels better than 8%
38% of 32 situations right on the average
Ancient40
33% better than 5%
0.64 better than 7%
76.5 better than 23%
0.88 better than 7%
35% of 177 duels better than 1%
46% of 26 situations better than 71%
Inferno38
47% better than 27%
0.68 better than 21%
79.5 better than 36%
0.94 better than 15%
49% of 147 duels better than 29%
25% of 16 situations better than 21%
Cache15
53% -
0.70 -
77.8 -
1.02-
39% of 54 duels -
43% of 7 situations -
Nuke10
30% -
0.60 -
72.5 -
0.83-
42% of 43 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sn666 plays

Across 402 matches sn666 averages K/R 0.69, ADR 78.8 and a rating of 0.97. Biggest strength: Utility damage per round at 5.4, better than 81% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 44%, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 51% headshots. The strongest map is Dust 2 with a 58% win rate in 117 matches. In 127 of 402 matches the rating was 1.10 or higher (32%), in 185 it was below 0.90. In 348 matches with detailed stats: 48 4Ks and 6 aces. Best month by rating: August 2026 at 1.02. sn666 loses the most ELO on Inferno (−66 ELO, win rate 47%). Things go best on Dust 2 (+112 ELO, win rate 58%). Match no. 2 of the day goes best: 62% win rate, −98 ELO. Got weaker: K/R −0.05, Rating −0.07, Win rate −4 pp, ELO −224. Unchanged in recent months: ADR at 77.2, Headshots at 52%. Last 30 days: 78 matches, win rate 45%, net ELO −211.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.