sn1chkyKicH

Belarus
On FACEIT since 2024 216 matches tracked 102 matches in 30 days
Last updated:

How does sn1chkyKicH play?

Rating 1.01 K/R 0.73 ADR 78.8 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 216 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 11% normal 0.90 to 1.09 25% weak 0.75 to 0.89 22% very weak below 0.75 21%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (185 matches).

Level 9

Compared with 1,757 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 79%

Clutch

Average
Last one alive

40% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 44%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (48%).

Headshot rate 42%−6 pp · Ø 48% better than 17%
AWP share of kills 8%−3 pp · Ø 11% better than 46%
K/D 1.02+0.01 · Ø 1.01 better than 55%
Pistol kills per match 2.5
Knife kills 2 in 216 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so slightly below the average (13.1%).

2K rounds 12.4%−0.7 pp · Ø 13.1% better than 27%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 33%
MVPs per match 2.2−0.1 · Ø 2.3 better than 44%
4Ks and aces 29x 4K, 3 aces in 185 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 31%
Deaths per round 71%−1 pp · Ø 72% better than 65%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp, ELO +87
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.13, ADR −4.5, Win rate −4 pp

Oct to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: July 2026 with 0.81. Last 3 months: 0.70 (at the start 0.76). Slightly below the average (0.73).

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −61 ELO
72 matches · 53% win rate
On Dust 2 −30 ELO
40 matches · 43% win rate
On Sundays −83 ELO, win rate 31%

sn1chkyKicH loses the most ELO on Mirage: −61 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Cache
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 41 · Anubis
  4. Highest rating in a match: 2.62 · Cache
  5. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
53% better than 61%
0.73 right on the average
82.2 better than 63%
1.00 better than 45%
54% of 299 duels better than 71%
39% of 38 situations better than 53%
Anubis45
58% better than 73%
0.74 better than 56%
77.1 better than 31%
1.07 better than 70%
55% of 177 duels better than 72%
43% of 30 situations better than 68%
Dust 240
43% better than 23%
0.67 better than 21%
74.6 better than 23%
0.92 better than 18%
51% of 153 duels right on the average
35% of 17 situations better than 41%
Nuke21
38% better than 11%
0.69 better than 24%
76.6 better than 30%
0.94 better than 19%
45% of 99 duels better than 16%
25% of 4 situations better than 19%
Cache18
50% better than 36%
0.72 better than 45%
76.2 better than 33%
1.03 better than 52%
52% of 73 duels better than 55%
46% of 13 situations better than 67%
Inferno12
67% -
0.87 -
87.9 -
1.24-
66% of 47 duels -
25% of 4 situations -
Ancient8
50% -
0.70 -
76.7 -
0.97-
50% of 34 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sn1chkyKicH plays

Across 216 matches sn1chkyKicH averages K/R 0.73, ADR 78.8 and a rating of 1.01. Biggest strength: Utility hit rate at 41%, better than 87% of level 9 players. Most room to improve: Headshot rate at 42%, better than only 17% of level 9 players. Averages 15.9 kills per match with 42% headshots. The strongest map is Inferno with a 67% win rate in 12 matches. In 69 of 216 matches the rating was 1.10 or higher (32%), in 92 it was below 0.90. In 185 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: July 2026 at 1.21. sn1chkyKicH loses the most ELO on Mirage (−61 ELO, win rate 53%). Things go best on Nuke (+25 ELO, win rate 38%). Match no. 4 of the day goes best: 59% win rate, −33 ELO. Improved over the last three months: Headshots +4 pp, ELO +87. Got weaker: K/R −0.06, Rating −0.13, ADR −4.5, Win rate −4 pp. Last 30 days: 102 matches, win rate 49%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.