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smufyyk

Ukraine
On FACEIT since 2024 173 matches tracked 42 matches in 30 days
ELO ▲ 106
2,712
30-day peak: 2,712
Rank EU
#27,435
Ukraine #1,243 in Ukraine
Last updated:

How does smufyyk play?

Rating 1.09 K/R 0.73 ADR 76.4 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 173 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 50%−2 pp · Ø 52% better than 33%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 35%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 92%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 96%

Weapons and aim

Strength
Where do the kills come from?

61% headshots and so well above the average (52%).

Headshot rate 61%+9 pp · Ø 52% better than 95%
AWP share of kills 4%−7 pp · Ø 11% better than 22%
K/D 1.14+0.10 · Ø 1.04 better than 76%
Pistol kills per match 3.1
Knife kills 2 in 173 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.3% of rounds and so just below the average (13.5%).

2K rounds 13.3%−0.2 pp · Ø 13.5% better than 41%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 28x 4K, 5 aces in 164 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 76%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 76%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 19%
Deaths per round 65%−6 pp · Ø 71% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.07, Win rate +7 pp, ELO +557
= Stayed the same
K/R at 0.74, ADR at 77.1
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: September 2026 with 0.78. Last 3 months: 0.74 (at the start 0.71). Just below the average (0.75).

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −113 ELO
26 matches · 50% win rate
On Ancient −82 ELO
41 matches · 51% win rate
On Sundays −170 ELO, win rate 34%

smufyyk loses the most ELO on Anubis: −113 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Dust 2
  2. Recorded match no. 100 · Anubis
  3. Most kills in a match: 42 · Anubis
  4. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
68% better than 95%
0.72 better than 37%
75.4 better than 21%
1.09 better than 66%
50% of 139 duels better than 39%
35% of 49 situations better than 41%
Ancient41
51% better than 41%
0.75 right on the average
78.5 better than 31%
1.09 better than 63%
51% of 132 duels better than 43%
30% of 30 situations better than 28%
Anubis26
50% better than 37%
0.74 better than 46%
76.9 better than 26%
1.07 better than 58%
50% of 88 duels better than 37%
47% of 15 situations better than 72%
Dust 222
55% better than 59%
0.74 better than 46%
78.2 better than 33%
1.11 better than 68%
50% of 66 duels better than 40%
52% of 21 situations better than 85%
Inferno15
60% better than 60%
0.75 better than 40%
75.4 better than 15%
1.10 right on the average
49% of 35 duels better than 21%
0% of 7 situations better than 1%
Cache11
55% -
0.68 -
70.1 -
1.03-
49% of 37 duels -
25% of 8 situations -
Nuke6
67% -
0.69 -
71.9 -
1.09-
47% of 17 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How smufyyk plays

Across 173 matches smufyyk averages K/R 0.73, ADR 76.4 and a rating of 1.09. Biggest strength: Deaths per round at just 65% (lower is better), better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 15.8 kills per match with 61% headshots. The strongest map is Mirage with a 68% win rate in 50 matches. In 78 of 173 matches the rating was 1.10 or higher (45%), in 52 it was below 0.90. In 164 matches with detailed stats: 28 4Ks and 5 aces. Best month by rating: September 2026 at 1.14. smufyyk loses the most ELO on Anubis (−113 ELO, win rate 50%). Things go best on Mirage (+79 ELO, win rate 68%). Match no. 2 of the day goes best: 63% win rate, −42 ELO. Improved over the last three months: Rating +0.07, Win rate +7 pp, ELO +557. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.74, ADR at 77.1. Last 30 days: 42 matches, win rate 64%, net ELO +153.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.