smoking-_-

Japan
On FACEIT since 2022 368 matches tracked 131 matches in 30 days
Last updated:

How does smoking-_- play?

Rating 0.98 (from 328 matches) K/R 0.71 ADR 76.2 from 368 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 348 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (279 matches).

2,250-2,499 ELO

Compared with 2,375 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 84%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.04).

Headshot rate 51%+1 pp · Ø 50% better than 58%
AWP share of kills 21%+9 pp · Ø 12% better than 87%
K/D 0.99−0.05 · Ø 1.04 better than 30%
Pistol kills per match 2.8 from the last 349
Knife kills 11 in 349 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 44%
MVPs per match 2.2−0.2 · Ø 2.4 better than 34%
4Ks and aces 31x 4K, 4 aces in 279 matches

Utility and deaths

Average
Nades, flashes and deaths

22% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 22%−13 pp · Ø 35% better than 1%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 6%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 58%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 0.98, ADR at 75.4, Headshots at 52%
▼ Got worse
Win rate −4 pp, ELO −62

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: August 2026 with 0.75. Last 3 months: 0.71 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 349 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −122 ELO
52 matches · 52% win rate
On Ancient −50 ELO
82 matches · 45% win rate
On Wednesdays +24 ELO, win rate 43%

smoking-_- loses the most ELO on Anubis: −122 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 36 · Dust 2
  3. Highest rating in a match: 2.22 · Mirage

Maps in detail

from the last 349 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage111
57% better than 70%
0.75 better than 54%
79.9 better than 46%
1.04 right on the average
58% of 585 duels better than 84%
34% of 47 situations better than 39%
Ancient82
45% better than 27%
0.71 better than 30%
75.8 better than 18%
0.98 better than 28%
53% of 425 duels better than 57%
41% of 63 situations better than 54%
Dust 265
57% better than 67%
0.71 better than 32%
76.2 better than 25%
0.98 better than 28%
54% of 364 duels better than 65%
41% of 34 situations better than 58%
Anubis52
52% better than 48%
0.66 better than 15%
72.6 better than 11%
0.92 better than 14%
50% of 243 duels better than 39%
52% of 23 situations better than 83%
Nuke17
35% better than 3%
0.72 better than 38%
73.8 better than 23%
0.97 better than 31%
46% of 71 duels better than 23%
36% of 11 situations better than 45%
Inferno12
25% -
0.74 -
78.8 -
1.01-
63% of 60 duels -
9% of 11 situations -
Cache10
50% -
0.55 -
61.2 -
0.74-
49% of 37 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How smoking-_- plays

Across 368 matches smoking-_- averages K/R 0.71 and ADR 76.2; the rating across the 328 rated matches is 0.98. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 22%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 51% headshots. The strongest map is Mirage with a 57% win rate in 111 matches. In 117 of 348 matches the rating was 1.10 or higher (34%), in 142 it was below 0.90. In 279 matches with detailed stats: 31 4Ks and 4 aces. Best month by rating: August 2026 at 1.03. smoking-_- loses the most ELO on Anubis (−122 ELO, win rate 52%). Things go best with d1sway on the team (Win rate 69% in 68 matches). Match no. 2 of the day goes best: 56% win rate, −123 ELO. Got weaker: Win rate −4 pp, ELO −62. Unchanged in recent months: K/R at 0.71, Rating at 0.98, ADR at 75.4, Headshots at 52%. Last 30 days: 131 matches, win rate 53%, net ELO −227.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.