smmurfas

Lithuania
On FACEIT since 2021 108 matches tracked 50 matches in 30 days
ELO ▲ 54
2,069
30-day peak: 2,243
Rank EU
#210,282
Lithuania #1,648 in Lithuania
Last updated:

How does smmurfas play?

Rating 1.07 K/R 0.75 ADR 82.0 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 108 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 12% normal 0.90 to 1.09 30% weak 0.75 to 0.89 19% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Strength
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 84%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 79%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (49%).

Headshot rate 39%−10 pp · Ø 49% better than 6%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.09+0.06 · Ø 1.03 better than 72%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 57%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 16x 4K, 0 aces in 87 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.29).

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 6.0+1.7 · Ø 4.3 better than 89%
Enemies flashed per round 0.56+0.27 · Ø 0.29 better than 96%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, Win rate +5 pp, ELO +244
= Stayed the same
ADR at 81.9
▼ Got worse
K/R −0.13, Rating −0.17

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOctNov

Best month: June 2026 with 0.94. Last 3 months: 0.72 (at the start 0.85). Just below the average (0.74).

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −28 ELO
40 matches · 45% win rate
On Mondays +54 ELO, win rate 41%

smmurfas loses the most ELO in match 1 of the day: −28 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Longest win streak: 8 wins in a row · Ancient
  3. Reached level 10 · Anubis
  4. Most kills in a match: 35 · Inferno
  5. Highest rating in a match: 2.00 · Inferno

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
38% better than 9%
0.76 better than 62%
84.1 better than 69%
1.09 better than 68%
60% of 78 duels better than 91%
50% of 18 situations better than 82%
Mirage23
48% better than 39%
0.71 better than 35%
78.7 better than 41%
0.99 better than 36%
45% of 82 duels better than 19%
33% of 15 situations better than 36%
Ancient19
47% better than 35%
0.68 better than 22%
77.2 better than 29%
0.96 better than 29%
53% of 57 duels better than 60%
44% of 16 situations better than 65%
Anubis17
71% better than 96%
0.74 right on the average
82.2 better than 59%
1.08 better than 67%
55% of 49 duels better than 72%
50% of 10 situations better than 79%
Inferno11
55% -
0.96 -
95.5 -
1.36-
59% of 39 duels -
33% of 9 situations -
Nuke11
55% -
0.75 -
79.7 -
1.09-
53% of 32 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How smmurfas plays

Across 108 matches smmurfas averages K/R 0.75, ADR 82.0 and a rating of 1.07. Biggest strength: Utility damage per round at 6.0, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 39%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 39% headshots. The strongest map is Anubis with a 71% win rate in 17 matches. In 38 of 108 matches the rating was 1.10 or higher (35%), in 38 it was below 0.90. In 87 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: June 2026 at 1.36. smmurfas loses the most ELO in match 1 of the day (−28 ELO, win rate 45%). Things go best on Dust 2 (+30 ELO, win rate 38%). Improved over the last three months: Headshots +2 pp, Win rate +5 pp, ELO +244. Got weaker: K/R −0.13, Rating −0.17. Unchanged in recent months: ADR at 81.9. Last 30 days: 50 matches, win rate 54%, net ELO +54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.