smiley67

AU
107 matches tracked
ELO
3,209
Peak across the last 107 matches: 3,209
Rank EU ▼ 261 places
#3,302 #5 in AU
30 days · before #3,041 · best #3,041
Last updated:

How does smiley67 play?

Rating 1.32 (from 86 matches) K/R 0.93 ADR 102.5 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98% on level 10
1.32
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 92%
Rating spread from 86 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 40% good 1.10 to 1.29 26% normal 0.90 to 1.09 16% weak 0.75 to 0.89 6% very weak below 0.75 2%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More 1v1 and 1v2 wins than the level 10 average. More first kills per match than the level 10 average.
Multi-killsClutcherEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+2 pp better than 85%
Opening duels won 60%+9 pp better than 96%

Clutch

Strength
Last one alive
Clutch 1v1 won 40%0 pp level
Clutch 1v2 won 30%+9 pp better than 92%
Clutch kills per match 2.1+0.5 better than 87%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%0 pp level
AWP share of kills 12%+1 pp better than 62%
K/D 1.40+0.36 better than 99%
Pistol kills per match 3.2
Knife kills 4 in 107 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 16.5%+3.1 pp better than 96%
Rounds with 3K 7.0%+2.9 pp better than 99%
MVPs per match 3.2+0.8 better than 98%
4Ks and aces 29x 4K, 1 ace in 86 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 66%
Utility damage per round 5.5+1.4 better than 81%
Enemies flashed per round 0.48+0.18 better than 89%
Rounds with a death 67%−4 pp better than 91%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +670
= Stayed the same
K/R at 0.93, ADR at 102.5
▼ Got worse
Headshots −2 pp, Win rate −10 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: August 2026 with 0.95. Last 3 months unchanged at 0.93.

Patterns

From the last 107 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −1 ELO
41 matches · 73% wins

smiley67 loses the most ELO on Dust 2: −1 ELO, 73% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Dust 2
  2. Highest rating in a match: 2.14 · Nuke
  3. Longest win streak: 12 wins in a row · Dust 2

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
73% better than 98%
0.92 better than 97%
102.8 better than 99%
1.30 better than 97%
59% of 195 duels better than 87%
30% of 30 situations better than 28%
Mirage26
58% better than 74%
0.91 better than 96%
102.9 better than 99%
1.27 better than 95%
57% of 143 duels better than 79%
58% of 19 situations better than 93%
Anubis12
75% -
1.00 -
106.5 -
1.35-
70% of 46 duels -
40% of 5 situations -
Ancient10
40% -
0.96 -
98.1 -
1.40-
56% of 54 duels -
13% of 8 situations -
Cache8
100% -
0.99 -
109.1 -
1.43-
70% of 30 duels -
20% of 5 situations -
Vertigo6
83% -
0.93 -
96.7 -
1.30-
57% of 30 duels -
33% of 6 situations -
Nuke4
50% -
0.76 -
92.4 -
1.34-
73% of 22 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How smiley67 plays

Across 107 matches smiley67 averages K/R 0.93 and ADR 102.5; the rating across the 86 rated matches is 1.32. Biggest strength: Damage per round (ADR) at 102.5. That is better than 99% of players on level 10. On average 20.6 kills per match, 51% of them headshots. The strongest map is Anubis with a 75% win rate in 12 matches. In 65 of 86 matches the rating was 1.10 or higher (76%), in 7 it was below 0.90. In 86 matches with detailed stats: 29 4Ks and 1 aces. Best month by rating: August 2026 at 1.35. smiley67 loses the most ELO on Dust 2 (−1 ELO, win rate 73%). Things go best on Mirage (+38 ELO, win rate 58%). Improved over the last three months: ELO +670. Got weaker: Headshots −2 pp, Win rate −10 pp. Unchanged in recent months: K/R at 0.93, ADR at 102.5.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.