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smart-

Brazil
On FACEIT since 2015 123 matches tracked
ELO
2,263
Peak across recorded matches: 2,273
Rank NA ▼ 531 places
#3,707
Brazil #2,371 in Brazil
30 days · prev. #3,176 · best #3,176
Last updated:

How does smart- play?

Rating 1.26 (from 82 matches) K/R 0.92 ADR 98.0 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 82 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 29% good 1.10 to 1.29 18% normal 0.90 to 1.09 17% weak 0.75 to 0.89 7% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 98%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 5%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Strength
Where do the kills come from?

64% headshots and so well above the average (51%).

Headshot rate 64%+13 pp · Ø 51% better than 99%
AWP share of kills 17%+5 pp · Ø 12% better than 80%
K/D 1.22+0.18 · Ø 1.04 better than 91%
Pistol kills per match 3.7
Knife kills 5 in 123 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.8% of rounds and so well above the average (4.2%).

2K rounds 16.8%+3.3 pp · Ø 13.5% better than 97%
3K rounds 7.8%+3.6 pp · Ø 4.2% better than 99%
MVPs per match 3.4+1.0 · Ø 2.4 better than 99%
4Ks and aces 20x 4K, 5 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 7.4+3.2 · Ø 4.2 better than 97%
Enemies flashed per round 0.41+0.12 · Ø 0.29 better than 81%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether smart- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 8 matches from the last 3 months and 115 before.

Kills per round (K/R)

0.95
JunJulAugSepOctNov

Best month: October 2026 with 0.95.

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −2 ELO
47 matches · 49% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 40%
On Mondays −1 ELO, win rate 36%

smart- loses the most ELO on Mirage: −2 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.30 · Ancient
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 4 wins in a row · Cache
  4. Most kills in a match: 61 · Nuke

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
49% better than 38%
0.96 better than 98%
100.8 better than 98%
1.35 better than 98%
60% of 179 duels better than 90%
29% of 28 situations better than 21%
Dust 233
52% right on the average
0.91 better than 96%
98.0 better than 97%
1.26 better than 94%
55% of 121 duels better than 70%
47% of 15 situations better than 74%
Cache17
41% better than 13%
0.85 better than 87%
100.6 better than 96%
1.11-
57% of 74 duels better than 74%
20% of 5 situations better than 11%
Inferno12
50% -
0.87 -
91.8 -
1.19-
56% of 66 duels -
25% of 4 situations -
Nuke9
22% -
0.89 -
90.1 -
1.18-
49% of 45 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How smart- plays

Across 123 matches smart- averages K/R 0.92 and ADR 98.0; the rating across the 82 rated matches is 1.26. Biggest strength: Headshot rate at 64%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 21.0 kills per match with 64% headshots. The strongest map is Dust 2 with a 52% win rate in 33 matches. In 49 of 82 matches the rating was 1.10 or higher (60%), in 19 it was below 0.90. In 61 matches with detailed stats: 20 4Ks and 5 aces. Best month by rating: October 2026 at 1.38. smart- loses the most ELO on Mirage (−2 ELO, win rate 49%). Things go best in match 1 of the day (±0 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate. Last 30 days: 8 matches, win rate 25%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.