smF_-
How does smF_- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (185 matches).
Compared with 7,825 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (11%).
Clutch
Average1.8 clutch kills per match and so well above the average (1.6).
Weapons and aim
Strength62% headshots and so well above the average (53%).
Impact
AverageExactly 2 kills in 12.8% of rounds and so slightly below the average (13.7%).
Utility and deaths
Strength46% of nades dealing damage or blinding and so well above the average (34%).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageSep to Nov 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.85. Last 3 months: 0.71 (at the start 0.75). Slightly below the average (0.75).
Rating, 1.00 is an average match
Best month: August 2026 with 1.24. Last 3 months: 1.05 (at the start 1.12). Right on the average (1.05).
Damage per round (ADR)
Best month: August 2026 with 88.6. Last 3 months: 75.7 (at the start 78.2). Clearly below the average (81.5).
Share of headshot kills
Best month: July 2026 with 63%. Last 3 months: 62% (at the start 61%). Well above the average (53%).
Matches won (win rate)
Best month: July 2026 with 66%. Last 3 months: 64% (at the start 61%). Well above the average (52%).
Best month: October 2026 with 3,430. Last 3 months: 3,249 (at the start 3,262).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 50%.
Patterns
From the last 257 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
smF_- loses the most ELO on Cache: −8 ELO, 71% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Anubis
- Most kills in a match: 35 · Nuke
- Longest win streak: 15 wins in a row · Dust 2
- Highest rating in a match: 2.46 · Nuke
Maps in detail
from the last 257 matchesCompared with players on the same level who have at least 15 matches on the map.
How smF_- plays
Across 257 matches smF_- averages K/R 0.74 and ADR 78.5; the rating across the 237 rated matches is 1.10. Biggest strength: Utility hit rate at 46%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 16.2 kills per match with 62% headshots. The strongest map is Dust 2 with a 71% win rate in 31 matches. In 109 of 237 matches the rating was 1.10 or higher (46%), in 72 it was below 0.90. In 185 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: August 2026 at 1.24. smF_- loses the most ELO on Cache (−8 ELO, win rate 71%). Things go best in match 4 of the day (+151 ELO, win rate 77%). Match no. 4 of the day goes best: 77% win rate, +151 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: K/R −0.04, Rating −0.07. Unchanged in recent months: ADR at 75.7, Headshots at 62%, ELO at 3,249. Last 30 days: 17 matches, win rate 71%, net ELO +29.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.