sm4rt

Turkey
On FACEIT since 2021 144 matches tracked
Last updated:

How does sm4rt play?

Rating 0.97 K/R 0.72 ADR 80.8 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 144 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average.
Entry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

Level 7

Compared with 1,282 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 78%
Opening duels won 47%−3 pp · Ø 50% better than 25%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 22%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.01).

Headshot rate 47%+1 pp · Ø 46% better than 58%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 0.95−0.06 · Ø 1.01 better than 30%
Pistol kills per match 2.3
Knife kills 2 in 144 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.9%−0.1 pp · Ø 13.0% better than 42%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 51%
MVPs per match 2.0−0.2 · Ø 2.2 better than 24%
4Ks and aces 19x 4K, 2 aces in 142 matches

Utility and deaths

Weakness
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 4%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 27%
Enemies flashed per round 0.16−0.10 · Ø 0.26 better than 21%
Deaths per round 76%+4 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +11 pp, Win rate +3 pp, ELO +108
= Stayed the same
K/R at 0.72, Rating at 0.95, ADR at 81.2, First kills at 12%
▼ Got worse
Clutch 1v1 −11 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.87
JunJulAugSepOctNov

Best month: October 2026 with 0.87. Last 3 months unchanged at 0.72. Just below the average (0.73).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −121 ELO
37 matches · 49% win rate
In match 1 of the day −94 ELO
36 matches · 39% win rate
Between 18:00 and 24:00 +33 ELO, win rate 43%
On Tuesdays −24 ELO, win rate 36%

sm4rt loses the most ELO on Dust 2: −121 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Most kills in a match: 37 · Anubis
  3. Highest rating in a match: 1.99 · Anubis

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
55% better than 64%
0.75 better than 60%
82.6 better than 63%
1.01 right on the average
48% of 199 duels better than 36%
29% of 21 situations better than 25%
Dust 237
49% better than 44%
0.71 better than 42%
81.1 better than 56%
0.96 better than 31%
47% of 205 duels better than 32%
55% of 11 situations better than 89%
Anubis30
47% better than 39%
0.73 right on the average
81.4 better than 55%
0.99 better than 44%
46% of 206 duels better than 25%
38% of 16 situations better than 47%
Ancient12
58% -
0.81 -
89.9 -
1.06-
54% of 69 duels -
25% of 4 situations -
Inferno11
27% -
0.66 -
73.0 -
0.87-
49% of 57 duels -
0% of 3 situations -
Nuke11
64% -
0.60 -
70.2 -
0.85-
37% of 41 duels -
20% of 5 situations -
Cache5
0% -
0.68 -
76.0 -
0.84-
50% of 26 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sm4rt plays

Across 144 matches sm4rt averages K/R 0.72, ADR 80.8 and a rating of 0.97. Biggest strength: Rounds with first kill at 12%, better than 78% of level 7 players. Most room to improve: Utility hit rate at 25%, better than only 4% of level 7 players. Averages 15.7 kills per match with 47% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 44 of 144 matches the rating was 1.10 or higher (31%), in 64 it was below 0.90. In 142 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: October 2026 at 1.15. sm4rt loses the most ELO on Dust 2 (−121 ELO, win rate 49%). Things go best in match 3 of the day (+96 ELO, win rate 71%). Match no. 3 of the day goes best: 71% win rate, +96 ELO. Improved over the last three months: Headshots +11 pp, Win rate +3 pp, ELO +108. Got weaker: Clutch 1v1 −11 pp. Unchanged in recent months: K/R at 0.72, Rating at 0.95, ADR at 81.2, First kills at 12%. Last 30 days: 4 matches, win rate 75%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.