sm3gis

Finland
On FACEIT since 2020 113 matches tracked 91 matches in 30 days
ELO ▲ 67
2,207
30-day peak: 2,322
Rank EU
#139,628
Finland #3,630 in Finland
Last updated:

How does sm3gis play?

Rating 1.08 K/R 0.76 ADR 82.8 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 113 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 74%
Opening duels won 53%+2 pp · Ø 51% better than 66%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 95%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.09+0.06 · Ø 1.03 better than 71%
Pistol kills per match 2.7
Zeus kills3 in 113 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 69%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 59%
MVPs per match 2.7+0.4 · Ø 2.3 better than 85%
4Ks and aces 19x 4K, 3 aces in 92 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.1 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 8.1+3.9 · Ø 4.2 better than 98%
Enemies flashed per round 0.47+0.19 · Ø 0.28 better than 90%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.07
= Stayed the same
K/R at 0.77, ADR at 83.5, Headshots at 59%, Win rate at 54%
▼ Got worse
ELO −59

Oct to Nov 2026 compared with Jun 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: October 2026 with 0.79. Last 3 months: 0.77 (at the start 0.74). Slightly above the average (0.74).

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −23 ELO
22 matches · 50% win rate
On Saturdays +3 ELO, win rate 47%

sm3gis loses the most ELO on Nuke: −23 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Most kills in a match: 33 · Inferno
  3. Longest win streak: 6 wins in a row · Inferno
  4. Highest rating in a match: 2.85 · Inferno

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno33
55% better than 47%
0.82 better than 80%
88.8 better than 81%
1.19 better than 84%
54% of 151 duels better than 59%
44% of 16 situations better than 64%
Ancient25
56% better than 66%
0.73 better than 43%
80.8 better than 47%
1.00 better than 39%
51% of 146 duels right on the average
31% of 13 situations better than 29%
Nuke22
50% better than 30%
0.75 better than 48%
81.4 better than 49%
1.09 better than 61%
48% of 118 duels better than 28%
29% of 14 situations better than 22%
Mirage19
58% better than 74%
0.74 right on the average
80.2 better than 47%
1.02 better than 47%
55% of 99 duels better than 72%
44% of 16 situations better than 69%
Vertigo5
40% -
0.85 -
89.5 -
1.15-
59% of 22 duels -
20% of 5 situations -
Anubis4
25% -
0.67 -
75.6 -
0.93-
56% of 16 duels -
100% of 2 situations -
Dust 23
67% -
0.54 -
57.8 -
0.78-
43% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How sm3gis plays

Across 113 matches sm3gis averages K/R 0.76, ADR 82.8 and a rating of 1.08. Biggest strength: Utility damage per round at 8.1, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 59% headshots. The strongest map is Mirage with a 58% win rate in 19 matches. In 49 of 113 matches the rating was 1.10 or higher (43%), in 39 it was below 0.90. In 92 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: October 2026 at 1.12. sm3gis loses the most ELO on Nuke (−23 ELO, win rate 50%). Things go best on Inferno (+31 ELO, win rate 55%). Match no. 3 of the day goes best: 67% win rate, −14 ELO. Improved over the last three months: Rating +0.07. Got weaker: ELO −59. Unchanged in recent months: K/R at 0.77, ADR at 83.5, Headshots at 59%, Win rate at 54%. Last 30 days: 91 matches, win rate 54%, net ELO +40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.