sm1lzzz

Ukraine
On FACEIT since 2024 117 matches tracked
Last updated:

How does sm1lzzz play?

Rating 0.95 (from 78 matches) K/R 0.69 ADR 73.2 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 78 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 26%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

Level 9

Compared with 1,557 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 10%
Opening duels won 43%−8 pp · Ø 51% better than 5%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 94%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 25%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (48%).

Headshot rate 43%−5 pp · Ø 48% better than 20%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.94−0.07 · Ø 1.01 better than 24%
Pistol kills per match 2.3
Knife kills 1 in 117 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 11.7%−1.6 pp · Ø 13.3% better than 15%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 49%
MVPs per match 1.9−0.4 · Ø 2.3 better than 13%
4Ks and aces 2x 4K, 0 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.6−0.6 · Ø 4.2 better than 35%
Enemies flashed per round 0.10−0.18 · Ø 0.28 better than 7%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.06, ADR +6.5, Win rate +15 pp
= Stayed the same
Headshots at 45%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.62
FebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.66 (at the start 0.60). Clearly below the average (0.73).

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −34 ELO
21 matches · 29% win rate
Between 0:00 and 6:00 −3 ELO, win rate 36%
On Saturdays +22 ELO, win rate 36%

sm1lzzz loses the most ELO on Dust 2: −34 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Anubis
  2. Most kills in a match: 33 · Mirage
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
49% better than 45%
0.73 right on the average
76.6 better than 32%
1.01 right on the average
40% of 97 duels better than 7%
50% of 8 situations better than 81%
Dust 221
29% better than 2%
0.61 better than 6%
68.0 better than 3%
0.83-
46% of 39 duels better than 27%
30% of 10 situations better than 30%
Anubis16
44% better than 26%
0.73 right on the average
74.2 better than 17%
1.06-
52% of 31 duels better than 59%
25% of 8 situations better than 18%
Nuke15
53% better than 44%
0.72 better than 39%
75.1 better than 24%
1.01-
42% of 36 duels better than 9%
50% of 8 situations better than 75%
Ancient13
46% -
0.65 -
72.3 -
0.89-
52% of 54 duels -
75% of 4 situations -
Inferno13
23% -
0.61 -
68.2 -
0.83-
44% of 36 duels -
25% of 4 situations -
Overpass3
67% -
0.66 -
70.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How sm1lzzz plays

Across 117 matches sm1lzzz averages K/R 0.69 and ADR 73.2; the rating across the 78 rated matches is 0.95. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 9 players. Most room to improve: Opening duels won at 43%, better than only 5% of level 9 players. Averages 15.4 kills per match with 43% headshots. The strongest map is Nuke with a 53% win rate in 15 matches. In 23 of 78 matches the rating was 1.10 or higher (29%), in 35 it was below 0.90. In 41 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: July 2026 at 1.02. sm1lzzz loses the most ELO on Dust 2 (−34 ELO, win rate 29%). Things go best on Mirage (+26 ELO, win rate 49%). Match no. 1 of the day goes best: 47% win rate, −26 ELO. Improved over the last three months: K/R +0.06, ADR +6.5, Win rate +15 pp. Unchanged in recent months: Headshots at 45%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.