sm0kedop3

Lithuania
On FACEIT since 2020 153 matches tracked 115 matches in 30 days
ELO ▲ 123
2,515
30-day peak: 2,515
Rank EU
#53,873
Lithuania #456 in Lithuania
Last updated:

How does sm0kedop3 play?

Rating 1.14 K/R 0.84 ADR 90.7 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 153 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 21% good 1.10 to 1.29 26% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
EntryDamageHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

2,500-2,749 ELO

Compared with 2,679 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 55%+3 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 20%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Strength
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 84%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.14+0.10 · Ø 1.04 better than 75%
Pistol kills per match 3.8
Knife kills 5 in 153 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.4).

2K rounds 14.4%+0.9 pp · Ø 13.5% better than 67%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 88%
MVPs per match 3.0+0.6 · Ø 2.4 better than 93%
4Ks and aces 31x 4K, 1 ace in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 55%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 48%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +459
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.29, Rating −0.54, ADR −23.8, Headshots −6 pp, Win rate −18 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: July 2026 with 1.17. Last 3 months: 0.80 (at the start 1.09). Clearly above the average (0.75).

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −74 ELO
25 matches · 48% win rate
On Dust 2 −51 ELO
26 matches · 50% win rate
Between 18:00 and 24:00 −1 ELO, win rate 49%
On Thursdays ±0 ELO, win rate 40%

sm0kedop3 loses the most ELO in match 1 of the day: −74 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Most kills in a match: 46 · Mirage
  3. Longest win streak: 10 wins in a row · Cache
  4. Highest rating in a match: 3.11 · Mirage

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
53% better than 53%
0.82 better than 78%
87.8 better than 78%
1.13 better than 75%
55% of 249 duels better than 69%
48% of 23 situations better than 77%
Ancient31
48% better than 35%
0.77 better than 58%
85.8 better than 67%
1.05 right on the average
52% of 175 duels right on the average
32% of 25 situations better than 32%
Anubis29
66% better than 87%
0.90 better than 97%
98.7 better than 99%
1.25 better than 94%
60% of 191 duels better than 88%
50% of 14 situations better than 77%
Dust 226
50% better than 39%
0.87 better than 91%
97.0 better than 96%
1.18 better than 84%
62% of 130 duels better than 93%
23% of 13 situations better than 12%
Nuke9
78% -
0.75 -
76.5 -
1.03-
51% of 55 duels -
50% of 4 situations -
Inferno7
57% -
0.81 -
87.6 -
1.05-
56% of 45 duels -
13% of 8 situations -
Cache5
60% -
0.94 -
95.8 -
1.38-
59% of 32 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sm0kedop3 plays

Across 153 matches sm0kedop3 averages K/R 0.84, ADR 90.7 and a rating of 1.14. Biggest strength: Rounds with first kill at 14%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 18.6 kills per match with 57% headshots. The strongest map is Anubis with a 66% win rate in 29 matches. In 83 of 153 matches the rating was 1.10 or higher (54%), in 42 it was below 0.90. In 142 matches with detailed stats: 31 4Ks and 1 ace. Best month by rating: July 2026 at 1.76. sm0kedop3 loses the most ELO in match 1 of the day (−74 ELO, win rate 48%). Things go best on Mirage (+43 ELO, win rate 53%). Match no. 2 of the day goes best: 73% win rate, +23 ELO. Improved over the last three months: ELO +459. Got weaker: K/R −0.29, Rating −0.54, ADR −23.8, Headshots −6 pp, Win rate −18 pp. Last 30 days: 115 matches, win rate 52%, net ELO −75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.