Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

sloop--

Canada
On FACEIT since 2023 237 matches tracked 11 matches in 30 days
Last updated:

How does sloop-- play?

Rating 0.93 (from 216 matches) K/R 0.68 ADR 72.9 from 237 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 216 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 13% normal 0.90 to 1.09 28% weak 0.75 to 0.89 20% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).

Level 8

Compared with 1,671 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 46%−4 pp · Ø 50% better than 16%

Clutch

Average
Last one alive

22% of 1v2s won and so right on the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (48%).

Headshot rate 58%+10 pp · Ø 48% better than 95%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.91−0.10 · Ø 1.01 better than 14%
Pistol kills per match 2.0
Knife kills 2 in 237 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 12.3%−1.0 pp · Ø 13.3% better than 27%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 15%
MVPs per match 1.8−0.5 · Ø 2.3 better than 8%
4Ks and aces 23x 4K, 4 aces in 170 matches

Utility and deaths

Average
Nades, flashes and deaths

0.05 enemies flashed per round and so well below the average (0.27).

Utility hit rate 42%+7 pp · Ø 35% better than 88%
Utility damage per round 3.3−1.0 · Ø 4.3 better than 28%
Enemies flashed per round 0.05−0.22 · Ø 0.27 better than 2%
Deaths per round 74%+2 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, Rating at 0.93, ADR at 75.0, Headshots at 57%
▼ Got worse
Win rate −5 pp, ELO −401

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: October 2026 with 0.74. Last 3 months: 0.69 (at the start 0.68). Slightly below the average (0.73).

Patterns

From the last 237 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −145 ELO
51 matches · 35% win rate
On Dust 2 −59 ELO
36 matches · 50% win rate
On Thursdays −138 ELO, win rate 32%

sloop-- loses the most ELO on Mirage: −145 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Dust 2
  2. Longest win streak: 5 wins in a row · Anubis
  3. Most kills in a match: 46 · Mirage

Maps in detail

from the last 237 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
35% better than 7%
0.67 better than 20%
72.0 better than 12%
0.90 better than 12%
41% of 152 duels better than 7%
29% of 35 situations better than 25%
Ancient47
49% better than 46%
0.68 better than 24%
75.3 better than 25%
0.92 better than 20%
51% of 199 duels right on the average
43% of 23 situations better than 65%
Anubis46
50% better than 45%
0.69 better than 31%
73.9 better than 16%
0.99 better than 41%
45% of 165 duels better than 21%
33% of 15 situations better than 36%
Dust 236
50% right on the average
0.68 better than 25%
70.6 better than 9%
0.93 better than 20%
38% of 120 duels better than 3%
36% of 22 situations better than 45%
Inferno26
42% better than 23%
0.66 better than 21%
70.7 better than 11%
0.90 better than 16%
54% of 84 duels better than 68%
42% of 12 situations better than 61%
Nuke17
71% better than 91%
0.73 better than 40%
77.6 better than 33%
1.11-
57% of 42 duels better than 72%
50% of 16 situations better than 77%
Cache12
25% -
0.61 -
67.9 -
0.83-
52% of 29 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sloop-- plays

Across 237 matches sloop-- averages K/R 0.68 and ADR 72.9; the rating across the 216 rated matches is 0.93. Biggest strength: Headshot rate at 58%, better than 95% of level 8 players. Most room to improve: Damage per round (ADR) at 72.9, better than only 12% of level 8 players. Averages 15.1 kills per match with 58% headshots. The strongest map is Nuke with a 71% win rate in 17 matches. In 55 of 216 matches the rating was 1.10 or higher (25%), in 100 it was below 0.90. In 170 matches with detailed stats: 23 4Ks and 4 aces. Best month by rating: October 2026 at 1.00. sloop-- loses the most ELO on Mirage (−145 ELO, win rate 35%). Things go best on Ancient (+118 ELO, win rate 49%). From match no. 5 of the day on, things go best: 65% win rate. Got weaker: Win rate −5 pp, ELO −401. Unchanged in recent months: K/R at 0.69, Rating at 0.93, ADR at 75.0, Headshots at 57%. Last 30 days: 11 matches, win rate 55%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.