slon-

Norway
On FACEIT since 2025 315 matches tracked 77 matches in 30 days
ELO ▼ 117
2,343
30-day peak: 2,657
Rank NA ▼ 1,077 places
#2,828
Norway #13 in Norway
30 days · prev. #1,751 · best #920
Last updated:

How does slon- play?

Rating 1.08 (from 273 matches) K/R 0.77 ADR 82.7 from 315 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 281 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (215 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 53%+2 pp · Ø 51% better than 62%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 25%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 13%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (50%).

Headshot rate 61%+11 pp · Ø 50% better than 96%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 1.04+0.01 · Ø 1.03 better than 50%
Pistol kills per match 3.4

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 70%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 69%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 49x 4K, 5 aces in 215 matches

Utility and deaths

Average
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 14%
Enemies flashed per round 0.06−0.23 · Ø 0.29 better than 1%
Deaths per round 73%+1 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04
= Stayed the same
Rating at 1.08, ADR at 83.9, Win rate at 49%
▼ Got worse
Headshots −4 pp, ELO −188

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: August 2026 with 0.79. Last 3 months: 0.78 (at the start 0.74). Slightly above the average (0.74).

Patterns

From the last 315 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −105 ELO
87 matches · 52% win rate
In match 4 of the day −43 ELO
32 matches · 41% win rate
On Mondays −117 ELO, win rate 39%

slon- loses the most ELO on Dust 2: −105 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Longest win streak: 11 wins in a row · Anubis
  3. Most kills in a match: 41 · Dust 2
  4. Highest rating in a match: 2.38 · Dust 2

Maps in detail

from the last 315 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage101
42% better than 14%
0.76 better than 59%
83.7 better than 65%
1.06 better than 59%
57% of 493 duels better than 81%
31% of 49 situations better than 27%
Dust 287
52% right on the average
0.76 better than 59%
82.1 better than 57%
1.08 better than 64%
48% of 427 duels better than 32%
34% of 38 situations better than 40%
Anubis55
55% better than 58%
0.78 better than 69%
84.0 better than 66%
1.10 better than 72%
58% of 267 duels better than 82%
50% of 24 situations better than 80%
Ancient44
59% better than 72%
0.72 better than 37%
78.8 better than 36%
1.03 right on the average
45% of 164 duels better than 17%
48% of 25 situations better than 75%
Inferno15
47% better than 27%
0.81 better than 79%
82.7 better than 51%
1.11 better than 68%
54% of 69 duels better than 56%
20% of 10 situations better than 13%
Cache7
43% -
0.76 -
84.4 -
1.10-
51% of 41 duels -
50% of 2 situations -
Overpass3
33% -
0.81 -
81.5 -
1.61-
0% of 2 duels -
0% of 1 situations -
Vertigo3
100% -
1.05 -
100.6 -
1.50-
69% of 16 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How slon- plays

Across 315 matches slon- averages K/R 0.77 and ADR 82.7; the rating across the 273 rated matches is 1.08. Biggest strength: Headshot rate at 61%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.8, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 17.3 kills per match with 61% headshots. The strongest map is Ancient with a 59% win rate in 44 matches. In 117 of 281 matches the rating was 1.10 or higher (42%), in 86 it was below 0.90. In 215 matches with detailed stats: 49 4Ks and 5 aces. Best month by rating: August 2026 at 1.10. slon- loses the most ELO on Dust 2 (−105 ELO, win rate 52%). Things go best from match 5 of the day (+49 ELO, win rate 56%). Match no. 3 of the day goes best: 57% win rate, +22 ELO. Improved over the last three months: K/R +0.04. Got weaker: Headshots −4 pp, ELO −188. Unchanged in recent months: Rating at 1.08, ADR at 83.9, Win rate at 49%. Last 30 days: 77 matches, win rate 53%, net ELO −14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.