slm777

PF
165 matches tracked 40 matches in 30 days
Last updated:

How does slm777 play?

Rating 0.93 (from 40 matches) K/R 0.62 ADR 69.3 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15% on level 8
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 55%
Rating spread from 40 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 5% good 1.10 to 1.29 18% normal 0.90 to 1.09 30% weak 0.75 to 0.89 13% very weak below 0.75 33%
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 6%−4 pp better than 3%
Opening duels won 44%−6 pp better than 7%

Clutch

Average
Last one alive
Clutch 1v1 won 35%−3 pp better than 32%
Clutch 1v2 won 17%−5 pp better than 23%
Clutch kills per match 1.5−0.2 better than 37%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%+3 pp better than 66%
AWP share of kills 6%−4 pp better than 35%
K/D 0.84−0.16 better than 2%
Pistol kills per match 2.2
Knife kills 5 in 165 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.4%−2.7 pp better than 2%
Rounds with 3K 3.1%−0.8 pp better than 14%
MVPs per match 1.8−0.4 better than 7%
4Ks and aces 12x 4K, 1 ace in 100 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 26%−9 pp better than 5%
Utility damage per round 3.2−1.0 better than 26%
Enemies flashed per round 0.42+0.14 better than 84%
Rounds with a death 74%+2 pp better than 30%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
K/R +0.05, Win rate +8 pp, ELO +217
= Stayed the same
ADR at 70.3
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: October 2026 with 0.65. Last 3 months: 0.64 (at the start 0.59).

Patterns

From the last 165 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −21 ELO
56 matches · 50% wins
From match 5 of the day ±0 ELO
86 matches · 42% wins
Between 18:00 and 24:00 +20 ELO, win rate 42%
On Fridays ±0 ELO, win rate 25%

slm777 loses the most ELO on Mirage: −21 ELO, 50% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Ancient
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 32 · Anubis

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
50% better than 46%
0.59 better than 2%
65.6 better than 1%
0.88-
39% of 197 duels better than 4%
45% of 22 situations better than 70%
Dust 237
43% better than 24%
0.61 better than 4%
70.9 better than 9%
0.96-
47% of 110 duels better than 29%
32% of 25 situations better than 33%
Anubis33
48% better than 41%
0.66 better than 15%
73.6 better than 15%
0.85-
43% of 89 duels better than 12%
32% of 19 situations better than 33%
Ancient19
53% better than 56%
0.69 better than 26%
73.4 better than 16%
1.05-
57% of 58 duels better than 84%
50% of 14 situations better than 76%
Nuke9
56% -
0.60 -
67.7 -
0.87-
48% of 25 duels -
33% of 3 situations -
Inferno6
50% -
0.59 -
61.1 -
0.91-
35% of 17 duels -
0% of 2 situations -
Cache5
20% -
0.59 -
69.3 -
0.93-
29% of 17 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How slm777 plays

Across 165 matches slm777 averages K/R 0.62 and ADR 69.3; the rating across the 40 rated matches is 0.93. Most room to improve: K/D at 0.84. That is better than only 2% of players on level 8. On average 13.7 kills per match, 50% of them headshots. The strongest map is Ancient with a 53% win rate in 19 matches. In 10 of 40 matches the rating was 1.10 or higher (25%), in 18 it was below 0.90. In 100 matches with detailed stats: 12 4Ks and 1 aces. Best month by rating: October 2026 at 0.93. slm777 loses the most ELO on Mirage (−21 ELO, win rate 50%). Things go best on Anubis (+25 ELO, win rate 48%). Improved over the last three months: K/R +0.05, Win rate +8 pp, ELO +217. Got weaker: Headshots −4 pp. Unchanged in recent months: ADR at 70.3. Last 30 days: 40 matches, win rate 50%, ELO balance −27.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.