slinx-

Poland
95 matches tracked 23 matches in 30 days
Last updated:

How does slinx- play?

Rating 0.98 (from 65 matches) K/R 0.74 ADR 82.4 from 95 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 65 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 12% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 26%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Strength
Last one alive

39% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 54%+15 pp · Ø 39% better than 98%
Clutch 1v2 won 39%+18 pp · Ø 21% better than 99%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 29%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.02).

Headshot rate 48%−2 pp · Ø 50% better than 40%
AWP share of kills 8%−3 pp · Ø 11% better than 48%
K/D 0.99−0.03 · Ø 1.02 better than 38%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.1%).

2K rounds 13.0%−0.3 pp · Ø 13.3% better than 41%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 65%
MVPs per match 2.4+0.1 · Ø 2.3 better than 63%
4Ks and aces 11x 4K, 0 aces in 46 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.29).

Utility hit rate 37%+1 pp · Ø 36% better than 63%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 47%
Enemies flashed per round 0.09−0.20 · Ø 0.29 better than 4%
Deaths per round 75%+3 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.13, Headshots +2 pp
= Stayed the same
K/R at 0.74
▼ Got worse
ADR −5.5, Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.74 (at the start 0.75). Just above the average (0.73).

Patterns

From the last 95 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −5 ELO
21 matches · 67% win rate

slinx- loses the most ELO on Anubis: −5 ELO, 67% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.93 · Nuke
  2. Most kills in a match: 47 · Anubis
  3. Longest win streak: 3 wins in a row · Ancient

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient23
48% better than 35%
0.81 better than 80%
91.2 better than 92%
1.04 better than 54%
51% of 67 duels right on the average
60% of 5 situations better than 93%
Anubis21
67% better than 89%
0.69 better than 30%
78.3 better than 41%
0.95 better than 26%
44% of 64 duels better than 16%
64% of 14 situations better than 94%
Nuke14
50% -
0.72 -
81.6 -
0.95-
47% of 36 duels -
40% of 5 situations -
Mirage13
46% -
0.75 -
78.4 -
1.05-
54% of 46 duels -
20% of 5 situations -
Cache9
22% -
0.82 -
87.6 -
0.92-
53% of 15 duels -
50% of 6 situations -
Inferno9
33% -
0.69 -
74.7 -
0.87-
59% of 41 duels -
0% of 1 situations -
Dust 25
40% -
0.72 -
78.5 -
1.06-
29% of 24 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How slinx- plays

Across 95 matches slinx- averages K/R 0.74 and ADR 82.4; the rating across the 65 rated matches is 0.98. Biggest strength: Clutch 1v1 won at 54%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 48% headshots. The strongest map is Anubis with a 67% win rate in 21 matches. In 21 of 65 matches the rating was 1.10 or higher (32%), in 30 it was below 0.90. In 46 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: August 2026 at 1.06. slinx- loses the most ELO on Anubis (−5 ELO, win rate 67%). Improved over the last three months: Rating +0.13, Headshots +2 pp. Got weaker: ADR −5.5, Win rate −3 pp. Unchanged in recent months: K/R at 0.74. Last 30 days: 23 matches, win rate 39%, net ELO +18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.