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slik

USA
On FACEIT since 2019 340 matches tracked 80 matches in 30 days
ELO ▲ 125
2,663
30-day peak: 2,693
Rank NA ▲ 501 places
#980
USA #742 in USA
30 days · prev. #1,481 · best #946
Last updated:

How does slik play?

Rating 1.04 (from 337 matches) K/R 0.74 ADR 79.7 from 340 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 340 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 19%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (260 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 17%−5 pp · Ø 22% better than 20%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 70%
AWP share of kills 17%+5 pp · Ø 12% better than 77%
K/D 1.02−0.03 · Ø 1.05 better than 36%
Pistol kills per match 3.0
Knife kills 7 in 340 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.6%).

2K rounds 12.9%−0.7 pp · Ø 13.6% better than 29%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 53%
MVPs per match 2.5+0.1 · Ø 2.4 better than 63%
4Ks and aces 46x 4K, 13 aces in 260 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.30).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 78%
Enemies flashed per round 0.48+0.18 · Ø 0.30 better than 91%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +3 pp, ELO +374
= Stayed the same
K/R at 0.73, Rating at 1.03
▼ Got worse
ADR −4.0, Headshots −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: August 2026 with 0.76. Last 3 months: 0.73 (at the start 0.75). Just below the average (0.75).

Patterns

From the last 340 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −33 ELO
96 matches · 54% win rate
On Inferno −27 ELO
30 matches · 53% win rate
Between 6:00 and 12:00 −214 ELO, win rate 47%

slik loses the most ELO on Dust 2: −33 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Longest win streak: 9 wins in a row · Anubis
  3. Highest rating in a match: 3.40 · Anubis
  4. Most kills in a match: 40 · Ancient

Maps in detail

from the last 340 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 296
54% better than 55%
0.75 right on the average
82.7 better than 57%
1.03 better than 42%
55% of 464 duels better than 69%
29% of 42 situations better than 24%
Ancient81
53% right on the average
0.73 better than 37%
79.0 better than 34%
1.02 better than 39%
53% of 380 duels better than 55%
40% of 53 situations better than 58%
Anubis74
62% better than 79%
0.75 right on the average
80.9 better than 45%
1.07 better than 54%
51% of 340 duels better than 43%
37% of 51 situations better than 43%
Mirage38
61% better than 82%
0.68 better than 19%
72.5 better than 10%
0.97 better than 24%
45% of 173 duels better than 15%
46% of 13 situations better than 74%
Inferno30
53% better than 40%
0.76 better than 44%
79.4 better than 27%
1.07 better than 39%
51% of 135 duels better than 31%
45% of 31 situations better than 61%
Cache13
31% -
0.71 -
77.2 -
1.01-
37% of 60 duels -
50% of 6 situations -
Nuke8
25% -
0.75 -
77.8 -
1.05-
47% of 43 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How slik plays

Across 340 matches slik averages K/R 0.74 and ADR 79.7; the rating across the 337 rated matches is 1.04. Biggest strength: Utility damage per round at 5.1, better than 78% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 54% headshots. The strongest map is Anubis with a 62% win rate in 74 matches. In 127 of 340 matches the rating was 1.10 or higher (37%), in 125 it was below 0.90. In 260 matches with detailed stats: 46 4Ks and 13 aces. Best month by rating: August 2026 at 1.06. slik loses the most ELO on Dust 2 (−33 ELO, win rate 54%). Things go best on Anubis (+95 ELO, win rate 62%). Match no. 1 of the day goes best: 60% win rate, +79 ELO. Improved over the last three months: Win rate +3 pp, ELO +374. Got weaker: ADR −4.0, Headshots −4 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.03. Last 30 days: 80 matches, win rate 58%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.