sliN_Shady
Name history of sliN_Shady
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does sliN_Shady play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (176 matches).
Compared with 2,663 players in this group, each player over up to their last 100 matches.
Opening
Strength62% of opening duels won and so well above the average (52%).
Clutch
Average31% of 1v2s won and so well above the average (21%).
Weapons and aim
Strength1.36 K/D and so well above the average (1.04).
Impact
StrengthExactly 3 kills in 7.3% of rounds and so well above the average (4.2%).
Utility and deaths
Strength8.5 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Nov 2026 compared with Apr to Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 1.03. Last 3 months: 0.97 (at the start 0.91). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.48. Last 3 months: 1.38 (at the start 1.30). Well above the average (1.04).
Damage per round (ADR)
Best month: November 2026 with 107.2. Last 3 months: 102.5 (at the start 94.3). Well above the average (81.1).
Share of headshot kills
Best month: April 2026 with 60%. Last 3 months: 56% (at the start 58%). Clearly above the average (51%).
Matches won (win rate)
Best month: April 2026 with 75%. Last 3 months: 56% (at the start 51%). Clearly above the average (51%).
Best month: August 2026 with 2,467. Last 3 months: 2,528 (at the start 2,304).
Rounds with first kill
Best month: November 2026 with 16%.
1v1 clutches won
Best month: November 2026 with 50%.
Patterns
From the last 198 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
sliN_Shady loses the most ELO on Inferno: −43 ELO, 64% win rate
Records and milestones
from recorded matches- Most kills in a match: 45 · Inferno
- Highest rating in a match: 3.18 · Anubis
- Recorded match no. 100 · Anubis
- Longest win streak: 7 wins in a row · Inferno
Maps in detail
from the last 198 matchesCompared with players on the same level who have at least 15 matches on the map.
How sliN_Shady plays
Across 198 matches sliN_Shady averages K/R 0.94, ADR 99.2 and a rating of 1.35. Biggest strength: Utility hit rate at 50%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 22% of level 10 · 2,500-2,749 ELO players. Averages 20.7 kills per match with 57% headshots. The strongest map is Inferno with a 64% win rate in 61 matches. In 136 of 198 matches the rating was 1.10 or higher (69%), in 30 it was below 0.90. In 176 matches with detailed stats: 75 4Ks and 14 aces. Best month by rating: November 2026 at 1.48. sliN_Shady loses the most ELO on Inferno (−43 ELO, win rate 64%). Things go best on Ancient (+39 ELO, win rate 60%). Match no. 1 of the day goes best: 59% win rate, −25 ELO. Improved over the last three months: K/R +0.06, Rating +0.08, ADR +8.2, Win rate +5 pp, ELO +224. Got weaker: Headshots −2 pp. Last 30 days: 67 matches, win rate 52%, net ELO +36.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.