slhhhhhh

Germany
42 matches tracked 22 matches in 30 days
Last updated:

How does slhhhhhh play?

Rating 1.01 K/R 0.77 ADR 86.9 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 42 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 12% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Rarely on the AWP.
EntryRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Average
Last one alive

0.7 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 20%−18 pp · Ø 38% better than 1%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 0.7−1.0 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (47%).

Headshot rate 51%+4 pp · Ø 47% better than 73%
AWP share of kills 5%−5 pp · Ø 10% better than 33%
K/D 0.98−0.03 · Ø 1.01 better than 43%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so well below the average (13.2%).

2K rounds 11.1%−2.1 pp · Ø 13.2% better than 7%
3K rounds 5.0%+1.1 pp · Ø 3.9% better than 87%
MVPs per match 2.4+0.1 · Ø 2.3 better than 71%
4Ks and aces 3x 4K, 0 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 4.1−0.2 · Ø 4.3 better than 47%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 24%
Deaths per round 79%+7 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, ADR at 86.6, Headshots at 51%, Win rate at 55%
▼ Got worse
Rating −0.08

Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.76
AprMayJunJulAugSepOct

Best month: May 2026 with 0.78. Last 3 months: 0.76 (at the start 0.78). Slightly above the average (0.73).

Patterns

Soon this shows where slhhhhhh loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 12 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Nuke
  2. Most kills in a match: 27 · Anubis
  3. Highest rating in a match: 1.87 · Dust 2

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage12
58% -
0.69 -
83.0 -
0.88-
48% of 92 duels -
80% of 5 situations -
Dust 29
44% -
0.78 -
85.8 -
1.03-
47% of 59 duels -
0% of 2 situations -
Ancient8
50% -
0.78 -
91.8 -
1.00-
60% of 62 duels -
0% of 1 situations -
Anubis5
80% -
0.85 -
90.6 -
1.17-
59% of 29 duels -
100% of 1 situations -
Inferno3
33% -
0.87 -
90.1 -
1.19-
32% of 22 duels -
0% of 1 situations -
Nuke3
67% -
0.79 -
84.3 -
1.02-
36% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How slhhhhhh plays

Across 42 matches slhhhhhh averages K/R 0.77, ADR 86.9 and a rating of 1.01. Biggest strength: Rounds with first kill at 15%, better than 96% of level 8 players. Most room to improve: Clutch 1v1 won at 20%, better than only 1% of level 8 players. Averages 16.1 kills per match with 51% headshots. In 16 of 42 matches the rating was 1.10 or higher (38%), in 17 it was below 0.90. In 22 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: May 2026 at 1.07. Got weaker: Rating −0.08. Unchanged in recent months: K/R at 0.76, ADR at 86.6, Headshots at 51%, Win rate at 55%. Last 30 days: 22 matches, win rate 55%, net ELO +108.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.