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sleepycs

Czech Republic
On FACEIT since 2023 301 matches tracked 46 matches in 30 days
ELO ▲ 138
3,082
30-day peak: 3,175
Rank EU ▲ 1,667 places
#6,914
Czech Republic #71 in Czech Republic
30 days · prev. #8,581 · best #4,084
Last updated:

How does sleepycs play?

Rating 1.02 K/R 0.69 ADR 76.4 from 301 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 301 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Clutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (224 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 40%
Opening duels won 53%+1 pp · Ø 52% better than 54%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 95%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 95%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly below the average (54%).

Headshot rate 50%−4 pp · Ø 54% better than 33%
AWP share of kills 7%−5 pp · Ø 12% better than 41%
K/D 1.06+0.01 · Ø 1.05 better than 45%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.5%).

2K rounds 12.3%−1.2 pp · Ø 13.5% better than 16%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 22%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 21x 4K, 5 aces in 224 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 39%+5 pp · Ø 34% better than 86%
Utility damage per round 5.6+1.7 · Ø 3.9 better than 90%
Enemies flashed per round 0.33+0.02 · Ø 0.31 better than 55%
Deaths per round 65%−6 pp · Ø 71% better than 94%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +8 pp, ELO +420
= Stayed the same
ADR at 74.6, Headshots at 50%
▼ Got worse
K/R −0.05, Rating −0.07

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: July 2026 with 0.71. Last 3 months: 0.66 (at the start 0.71). Clearly below the average (0.75).

Patterns

From the last 301 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −97 ELO
75 matches · 47% win rate
On Nuke −32 ELO
29 matches · 59% win rate
On Fridays −147 ELO, win rate 38%

sleepycs loses the most ELO on Ancient: −97 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Longest win streak: 7 wins in a row · Inferno
  3. Highest rating in a match: 2.27 · Dust 2
  4. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 301 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 286
51% better than 35%
0.69 better than 21%
76.9 better than 26%
1.03 better than 36%
53% of 321 duels right on the average
49% of 61 situations better than 74%
Ancient75
47% better than 23%
0.70 better than 23%
79.9 better than 37%
1.01 better than 34%
53% of 299 duels better than 54%
40% of 52 situations better than 55%
Inferno29
52% better than 18%
0.67 better than 9%
75.5 better than 8%
0.97 better than 10%
55% of 103 duels better than 40%
48% of 21 situations better than 67%
Nuke29
59% better than 57%
0.67 better than 13%
72.6 better than 11%
1.03 better than 36%
43% of 97 duels better than 9%
55% of 22 situations better than 83%
Mirage27
48% better than 23%
0.65 better than 8%
72.7 better than 10%
0.97 better than 20%
52% of 93 duels better than 47%
47% of 19 situations better than 75%
Cache25
56% better than 37%
0.75 better than 35%
78.4 better than 23%
1.11 right on the average
55% of 88 duels better than 55%
44% of 27 situations better than 62%
Anubis24
50% better than 33%
0.68 better than 17%
73.9 better than 13%
1.00 better than 30%
46% of 70 duels better than 18%
24% of 25 situations better than 16%
Aim_map_faceit4
75% -
0.59 -
67.3 -
0.98-
59% of 79 duels -
59% of 79 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sleepycs plays

Across 301 matches sleepycs averages K/R 0.69, ADR 76.4 and a rating of 1.02. Biggest strength: Clutch 1v1 won at 51%, better than 95% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 3.6%, better than only 22% of level 10 · 3,000-3,499 ELO players. Averages 15.0 kills per match with 50% headshots. The strongest map is Nuke with a 59% win rate in 29 matches. In 115 of 301 matches the rating was 1.10 or higher (38%), in 109 it was below 0.90. In 224 matches with detailed stats: 21 4Ks and 5 aces. Best month by rating: August 2026 at 1.06. sleepycs loses the most ELO on Ancient (−97 ELO, win rate 47%). Things go best on Dust 2 (+81 ELO, win rate 51%). Match no. 3 of the day goes best: 63% win rate, +26 ELO. Improved over the last three months: Win rate +8 pp, ELO +420. Got weaker: K/R −0.05, Rating −0.07. Unchanged in recent months: ADR at 74.6, Headshots at 50%. Last 30 days: 46 matches, win rate 54%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.