sleepinashes

Argentina
On FACEIT since 2019 356 matches tracked 59 matches in 30 days
Last updated:

How does sleepinashes play?

Rating 0.99 K/R 0.71 ADR 77.1 from 356 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 356 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More first kills per match than the level 7 average.
AWPerEntry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (290 matches).

Level 7

Compared with 1,322 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 52%+2 pp · Ø 50% better than 66%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 48%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 9%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (46%).

Headshot rate 35%−11 pp · Ø 46% better than 5%
AWP share of kills 40%+29 pp · Ø 11% better than 99%
K/D 1.00−0.01 · Ø 1.01 better than 56%
Pistol kills per match 2.3
Knife kills 4 in 356 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.7% of rounds and so slightly above the average (13.0%).

2K rounds 13.7%+0.7 pp · Ø 13.0% better than 66%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 38%
MVPs per match 2.1−0.1 · Ø 2.2 better than 39%
4Ks and aces 32x 4K, 3 aces in 290 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 3%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 27%
Enemies flashed per round 0.260.00 · Ø 0.26 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.72, Rating at 0.99, ADR at 77.7
▼ Got worse
Win rate −4 pp, ELO −172

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: October 2026 with 0.74. Last 3 months: 0.72 (at the start 0.70). Just below the average (0.73).

Patterns

From the last 356 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −102 ELO
73 matches · 52% win rate
On Mirage −54 ELO
164 matches · 51% win rate
Between 12:00 and 18:00 −63 ELO, win rate 36%
On Wednesdays −64 ELO, win rate 35%

sleepinashes loses the most ELO on Dust 2: −102 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Highest rating in a match: 2.34 · Dust 2
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 356 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage164
51% better than 52%
0.71 better than 42%
77.4 better than 36%
1.00 right on the average
52% of 912 duels better than 60%
33% of 95 situations better than 40%
Dust 273
52% better than 59%
0.73 better than 57%
80.9 better than 60%
1.02 better than 58%
52% of 414 duels better than 62%
49% of 39 situations better than 79%
Nuke39
38% better than 11%
0.73 better than 45%
78.4 better than 41%
1.00 better than 42%
54% of 237 duels better than 66%
21% of 33 situations better than 11%
Anubis31
58% better than 72%
0.75 better than 65%
79.1 better than 46%
1.03 better than 63%
50% of 205 duels better than 42%
33% of 18 situations better than 42%
Ancient20
35% better than 8%
0.64 better than 11%
68.1 better than 4%
0.88 better than 11%
53% of 90 duels better than 67%
38% of 16 situations right on the average
Inferno16
31% better than 3%
0.66 better than 26%
71.1 better than 13%
0.94 better than 32%
48% of 89 duels better than 36%
50% of 6 situations better than 78%
Cache10
30% -
0.51 -
59.6 -
0.71-
43% of 58 duels -
50% of 4 situations -
Vertigo3
33% -
0.60 -
68.4 -
0.82-
32% of 19 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sleepinashes plays

Across 356 matches sleepinashes averages K/R 0.71, ADR 77.1 and a rating of 0.99. Biggest strength: Rounds with first kill at 14%, better than 93% of level 7 players. Most room to improve: Utility hit rate at 24%, better than only 3% of level 7 players. Averages 15.6 kills per match with 35% headshots. The strongest map is Anubis with a 58% win rate in 31 matches. In 120 of 356 matches the rating was 1.10 or higher (34%), in 155 it was below 0.90. In 290 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: July 2026 at 1.01. sleepinashes loses the most ELO on Dust 2 (−102 ELO, win rate 52%). Things go best in match 3 of the day (+27 ELO, win rate 53%). Match no. 2 of the day goes best: 59% win rate. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −4 pp, ELO −172. Unchanged in recent months: K/R at 0.72, Rating at 0.99, ADR at 77.7. Last 30 days: 59 matches, win rate 44%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.