slayworld

MM
84 matches tracked
Last updated:

How does slayworld play?

Rating 1.00 K/R 0.71 ADR 77.5 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 6
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 61%
Rating spread from 84 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 27%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average.
Clutcher
better than most on level 6 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 35%
Opening duels won 53%+3 pp better than 79%

Clutch

Average
Last one alive
Clutch 1v1 won 30%−8 pp better than 16%
Clutch 1v2 won 28%+6 pp better than 85%
Clutch kills per match 2.1+0.4 better than 86%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%+2 pp better than 62%
AWP share of kills 14%+3 pp better than 69%
K/D 1.00+0.01 better than 60%
Pistol kills per match 3.0
Knife kills 3 in 84 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.6%−0.3 pp better than 40%
Rounds with 3K 3.8%−0.1 pp better than 50%
MVPs per match 2.0−0.2 better than 31%
4Ks and aces 14x 4K, 1 ace in 84 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 70%
Utility damage per round 6.1+2.1 better than 88%
Enemies flashed per round 0.63+0.37 better than 98%
Rounds with a death 71%−2 pp better than 74%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: August 2026 with 0.74.

Patterns

From the last 84 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 30 · Mirage
  3. Highest rating in a match: 2.07 · Anubis

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 219
68% better than 97%
0.67 better than 26%
77.4 better than 41%
0.95 better than 33%
49% of 63 duels better than 46%
44% of 9 situations better than 69%
Mirage18
39% better than 14%
0.69 better than 35%
74.2 better than 23%
0.97 better than 40%
48% of 62 duels better than 38%
14% of 14 situations better than 6%
Ancient15
60% better than 78%
0.75 better than 64%
77.9 better than 38%
1.05 better than 70%
57% of 49 duels better than 87%
25% of 12 situations better than 19%
Anubis15
47% better than 41%
0.80 better than 83%
81.3 better than 57%
1.15 better than 90%
55% of 65 duels better than 78%
29% of 14 situations better than 21%
Inferno6
67% -
0.63 -
75.6 -
0.87-
41% of 22 duels -
67% of 3 situations -
Nuke6
50% -
0.69 -
78.5 -
0.92-
53% of 32 duels -
0% of 2 situations -
Cache5
40% -
0.71 -
77.6 -
1.00-
70% of 20 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How slayworld plays

Across 84 matches slayworld averages K/R 0.71, ADR 77.5 and a rating of 1.00. Biggest strength: Utility damage per round at 6.1. That is better than 88% of players on level 6. Most room to improve: Clutch 1v1 won at 30%. That is better than only 16% of players on level 6. On average 15.5 kills per match, 47% of them headshots. The strongest map is Dust 2 with a 68% win rate in 19 matches. In 31 of 84 matches the rating was 1.10 or higher (37%), in 33 it was below 0.90. In 84 matches with detailed stats: 14 4Ks and 1 aces. Best month by rating: August 2026 at 1.03. Last 30 days: 1 matches, win rate 0%, ELO balance −35.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.