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slamsxpp

Antarctica
On FACEIT since 2025 75 matches tracked 34 matches in 30 days
Last updated:

How does slamsxpp play?

Rating 1.01 K/R 0.74 ADR 80.3 from 75 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 75 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 19% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

Level 6

Compared with 1,304 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so slightly above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+2 pp · Ø 49% better than 63%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 28%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 21%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (45%).

Headshot rate 58%+13 pp · Ø 45% better than 97%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.98+0.02 · Ø 0.96 better than 51%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so clearly above the average (3.7%).

2K rounds 13.1%+0.3 pp · Ø 12.8% better than 54%
3K rounds 4.4%+0.7 pp · Ø 3.7% better than 76%
MVPs per match 2.3+0.2 · Ø 2.1 better than 69%
4Ks and aces 10x 4K, 0 aces in 53 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (3.9).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 1.8−2.1 · Ø 3.9 better than 6%
Enemies flashed per round 0.15−0.10 · Ø 0.25 better than 21%
Deaths per round 76%+3 pp · Ø 73% better than 16%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 79.3, Win rate at 47%
▼ Got worse
K/R −0.05, Rating −0.07, Headshots −4 pp, ELO −58

Sep to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: July 2026 with 0.81. Last 3 months: 0.73 (at the start 0.78). Just above the average (0.71).

Patterns

From the last 75 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −75 ELO
25 matches · 56% win rate
On Anubis −74 ELO
22 matches · 41% win rate
Between 0:00 and 6:00 −69 ELO, win rate 36%

slamsxpp loses the most ELO on Mirage: −75 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 33 · Mirage
  3. Highest rating in a match: 2.29 · Mirage

Maps in detail

from the last 75 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
56% better than 73%
0.78 better than 77%
85.4 better than 79%
1.06 better than 71%
47% of 132 duels better than 35%
13% of 16 situations better than 4%
Anubis22
41% better than 21%
0.71 better than 48%
79.5 better than 51%
0.98 better than 47%
44% of 108 duels better than 19%
60% of 10 situations better than 90%
Nuke10
30% -
0.76 -
75.7 -
0.97-
59% of 44 duels -
33% of 3 situations -
Ancient8
50% -
0.79 -
87.1 -
1.08-
51% of 39 duels -
40% of 5 situations -
Dust 27
57% -
0.63 -
67.6 -
0.91-
48% of 29 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How slamsxpp plays

Across 75 matches slamsxpp averages K/R 0.74, ADR 80.3 and a rating of 1.01. Biggest strength: Headshot rate at 58%, better than 97% of level 6 players. Most room to improve: Utility damage per round at 1.8, better than only 6% of level 6 players. Averages 16.3 kills per match with 58% headshots. The strongest map is Mirage with a 56% win rate in 25 matches. In 26 of 75 matches the rating was 1.10 or higher (35%), in 28 it was below 0.90. In 53 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: July 2026 at 1.10. slamsxpp loses the most ELO on Mirage (−75 ELO, win rate 56%). Got weaker: K/R −0.05, Rating −0.07, Headshots −4 pp, ELO −58. Unchanged in recent months: ADR at 79.3, Win rate at 47%. Last 30 days: 34 matches, win rate 38%, net ELO −111.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.